Env_sprites all messed up
Posted Aug 30, 2012
I was testing out a concept I had in hammer, and ingame, the sprites appear like the pic I attached.
I tried verifying my game cache, and searching for help on the forum, I seem to be having this problem alone. in hammer, it shows the black outline as well.
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Posted Aug 30, 2012
Replied
2 minutes
later
Did you set the render mode properly?
It should probably be World Space Glow for what you want.
Posted Aug 30, 2012
Replied
1 hour
later
FelixGriffin wrote:
World Space Glow
Posted Aug 30, 2012
Replied
1 hour
later
thanks! I never really knew about that whole thing, I can use my sprites again now!
Posted Aug 31, 2012
Replied
6 hours
later
Just a question: I was always using additive. What is the differnece to world space glow? should I better be using the last?
Posted Aug 31, 2012
Replied
2 hours
later
Glow and World Space Glow are supposed to be better for sprites. I don't think there's much difference though.
Posted Sep 01, 2012
Replied
1 day
later
"World space glow" means that the sprite will be scaled depending on the viewing distance.
If it's set to just "Glow", then it will always be the same size on the screen. (Somewhat like the purple origin handle in Hammer.)
If it's set to just "Glow", then it will always be the same size on the screen. (Somewhat like the purple origin handle in Hammer.)
As for which one is better: just try them both and choose the one you like best!
Posted Sep 01, 2012
Replied
41 minutes
later
I mean, between World Space Glow and Additive.
Posted Sep 01, 2012
Replied
4 hours
later
That's a good question. I quickly tried it out and it turns out that there is a difference:
sprites.jpg
Left is "additive", right is "world space glow".
If you look carefully, you can see that the "additive" one intersects with surrounding objects, while the "world space glow" one is rendered in front of everything. (As long as its centre is visible.)
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Posted Sep 01, 2012
Replied
2 hours
later
That makes sense, thanks.