How does func_tank work?
Posted Sep 02, 2012
I'm trying to make a prop_dynamic face the player using a func_tank but I have no idea how to make the func_tank aim towards the player.
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Posted Sep 02, 2012
Replied
13 minutes
later
Just fire the output SetTargetEntityName > !player
And if you want it "Active" from the beginning check the "Active" flag.
Posted Sep 02, 2012
Replied
31 minutes
later
josepezdj wrote:
Just fire the output SetTargetEntityName > !playerAnd if you want it "Active" from the beginning check the "Active" flag.
Thank you so much!
I actually completely skipped the SetTargetEntityName output because I didn't know you could set the output as !player and thought that it was only made to aim for other entities.