At the moment I need to find a way to make a prop_physics not collide with another. Any suggestions, other than making a model with only a tiny collision box/.
FelixGriffin is working on a razer hydra mod (HELP NEEDED)
Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S
But when I fix that I'll continue work.
FelixGriffin wrote:
You can in theory...there's a tracktrain that moves back and forth, and is parented to a cube in front of you that can be rotated. Anything you "grab" is sucked in by a trigger_push and parented to the train.Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S
But when I fix that I'll continue work.
uninstall, remove the entire portal 2 folder, install, verify game cache and try again? 
Lpfreaky90 wrote:
FelixGriffin wrote:You can in theory...there's a tracktrain that moves back and forth, and is parented to a cube in front of you that can be rotated. Anything you "grab" is sucked in by a trigger_push and parented to the train.
Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S
But when I fix that I'll continue work.
uninstall, remove the entire portal 2 folder, install, verify game cache and try again?

FelixGriffin wrote:
I've done that before, but it takes ages with my internet connection, so I'm hoping I can just find the problem file myself and remove it.
You may be able to save some time by salvaging all of the really big files (ncf's, vpk's, ...) and then deleting the rest. When you re-install it and it starts downloading, exit Steam. Then copy the stuff back and restart the download. It should finish more quickly, because most of the information is already there. (Do a "verify cache" afterwards for good measure.)
If a .wav file has corrupted it (again), the corruption would persist until you rebuild the cache, even if you delete the offending .wav file.
If you delete the cache file itself, it will get rebuilt automatically the next time the game starts.
Also, if you often have trouble with custom content, maybe it would be a good idea to make a separate game directory (a.k.a. "mod") for it. I remember KennKong writing a good article about how to do that. (It was for playing custom VPKs, but it works just as well for building maps.)
(BTW the moderator part of my brain just alerted me that we're slowly but surely veering off-topic.
If you continue to have problems, would you mind making a new thread for it? Thanks!)