FelixGriffin is working on a razer hydra mod (HELP NEEDED)

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FelixGriffin
2,680 Posts
Posted Sep 18, 2012
Replied 6 hours later
Well. It's part of my general PTI update.

At the moment I need to find a way to make a prop_physics not collide with another. Any suggestions, other than making a model with only a tiny collision box/.

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HMW
806 Posts
Posted Sep 18, 2012
Replied 40 minutes later
If it's just two particular ones that you don't want to collide with each other: Logic_collision_pair.
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FelixGriffin
2,680 Posts
Posted Sep 18, 2012
Replied 20 minutes later
Why did I never see that entity before? That's perfect! Thanks!
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supermarioportal2
83 Posts
Posted Sep 19, 2012
Replied 19 hours later
so.. how is the work going ?
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FelixGriffin
2,680 Posts
Posted Sep 19, 2012
Replied 4 hours later
Be patient! At the moment I'm having trouble with allowing the player to press buttons while not holding anything.
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supermarioportal2
83 Posts
Posted Sep 20, 2012
Replied 11 hours later
anyway i'm very thankful that's you are making it , thanks you very much
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lechuck
3 Posts
Posted Sep 20, 2012
Replied 5 hours later
can anyone share their though about the idra?is it worth to buy it?
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supermarioportal2
83 Posts
Posted Sep 22, 2012
Replied 2 days later
felixgreffin can you tell me you stem username ?
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FelixGriffin
2,680 Posts
Posted Sep 22, 2012
Replied 16 minutes later
It's FelixGriffin.
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supermarioportal2
83 Posts
Posted Sep 23, 2012
Replied 1 day later
sorry for again asking , but how is the work going again ? are the cubes rotating ? can you move them backwards and forwards ?
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nathanle1406
41 Posts
Posted Sep 23, 2012
Replied 1 hour later
I honestly recommend being patient. Does it really matter what it can do right now if its not released right now? I'm sure when its finished it will do all the things you want it to.
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FelixGriffin
2,680 Posts
Posted Sep 23, 2012
Replied 15 minutes later
You can in theory...there's a tracktrain that moves back and forth, and is parented to a cube in front of you that can be rotated. Anything you "grab" is sucked in by a trigger_push and parented to the train.

Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S

But when I fix that I'll continue work.

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Lpfreaky90
2,842 Posts
Posted Sep 23, 2012
Replied 3 hours later

FelixGriffin wrote:
You can in theory...there's a tracktrain that moves back and forth, and is parented to a cube in front of you that can be rotated. Anything you "grab" is sucked in by a trigger_push and parented to the train.

Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S

But when I fix that I'll continue work.

uninstall, remove the entire portal 2 folder, install, verify game cache and try again?

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FelixGriffin
2,680 Posts
Posted Sep 24, 2012
Replied 10 hours later
I've done that before, but it takes ages with my internet connection, so I'm hoping I can just find the problem file myself and remove it.
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supermarioportal2
83 Posts
Posted Sep 24, 2012
Replied 6 hours later

Lpfreaky90 wrote:
FelixGriffin wrote:

You can in theory...there's a tracktrain that moves back and forth, and is parented to a cube in front of you that can be rotated. Anything you "grab" is sucked in by a trigger_push and parented to the train.

Except that Portal 2 doesn't even open anymore. I screwed something up badly enough that verifying won't fix it. :S

But when I fix that I'll continue work.

uninstall, remove the entire portal 2 folder, install, verify game cache and try again?

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HMW
806 Posts
Posted Sep 24, 2012
Replied 1 hour later

FelixGriffin wrote:
I've done that before, but it takes ages with my internet connection, so I'm hoping I can just find the problem file myself and remove it.

You may be able to save some time by salvaging all of the really big files (ncf's, vpk's, ...) and then deleting the rest. When you re-install it and it starts downloading, exit Steam. Then copy the stuff back and restart the download. It should finish more quickly, because most of the information is already there. (Do a "verify cache" afterwards for good measure.)

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FelixGriffin
2,680 Posts
Posted Sep 24, 2012
Replied 1 hour later
Well, the problem before has been certain custom files, such as WAV's. Most work fine, but just a few, created by exactly the same program, screw up Portal 2 with their very presence. (Maybe when they're put in the audio cache?) But it doesn't seem to be a WAV this time. Maybe a PCF? Are those loaded on map start? But it's not in the manifest...hm.
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HMW
806 Posts
Posted Sep 25, 2012
Replied 19 hours later
Maybe try deleting the audio cache? (portal2/maps/soundcache/_master<whatever>.cache)

If a .wav file has corrupted it (again), the corruption would persist until you rebuild the cache, even if you delete the offending .wav file.
If you delete the cache file itself, it will get rebuilt automatically the next time the game starts.

Also, if you often have trouble with custom content, maybe it would be a good idea to make a separate game directory (a.k.a. "mod") for it. I remember KennKong writing a good article about how to do that. (It was for playing custom VPKs, but it works just as well for building maps.)

(BTW the moderator part of my brain just alerted me that we're slowly but surely veering off-topic.
If you continue to have problems, would you mind making a new thread for it? Thanks!)

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supermarioportal2
83 Posts
Posted Sep 25, 2012
Replied 1 hour later
NEVERMIND ! INSTEAD OF EDITING THE THREAD I MADE A NEW POST ! IGNORE THIS POST PLEASE ! ALSO THE TOPIC HAS CHANGED !
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FelixGriffin
2,680 Posts
Posted Sep 25, 2012
Replied 2 hours later
Semifixed. It was something from HL2. Now I just need to go through the folders until I find the right one.