Cant get a func_tank to be parented and function in coop
Posted Sep 24, 2012
See latest post for new problem.
old problem (fixed)
I made a map where you can launch combine balls out of a rotatable physics object, and i made the instances, and they worked perfectly in singlepayer, but the rotation cheat totally broke in coop, and i was wondering if there was a way to make it work in coop.
Registered users don’t see ads!
Register now!
Posted Sep 24, 2012
Replied
21 minutes
later
Parent a func_tank to it?
Posted Sep 24, 2012
Replied
4 minutes
later
How could I use a func_tank to rotate it? I don't have much experience with func_tanks in general. I want it to not always lock on the other player, an be able to rotate freely.
Posted Sep 24, 2012
Replied
13 minutes
later
Func_tanks act as automatic guns, but they can also be controlled by the player. Don't give it a target entity, set the "Player Control" flag, and put a trigger_multiple around the player.
Posted Sep 24, 2012
Replied
3 hours
later
Thanks! Now I can finish my map! I never really mapped for any other game before, and I'm still not quite sure what entities to use at time.
Posted Sep 25, 2012
Replied
8 hours
later
What is a "rotation cheat"?
Posted Sep 25, 2012
Replied
1 minutes
later
sv_enableholdrotation lets you spin things with the RMB, but I don't think it's a cheat.
Posted Sep 29, 2012
Replied
4 days
later
Ok, I am having a new problem now. I changed the launcher to a gun, and it works great in SP, but in coop, it is completely broken. I tried changing the instances to match the coop bots' proxy name, and still no luck. The instances have been uploaded, can someone take a look and see whats wrong?
Posted Sep 29, 2012
Replied
2 hours
later
I can't look at them atm, but remember that P-body is "red" not "orange" (looking at the file names).
Posted Sep 29, 2012
Replied
33 minutes
later
oops, that was a little misleading. ill change it right now. the actual names in the instance are "red" though, not "orange"
Registered users don’t see ads!
Register now!
Posted Sep 30, 2012
Replied
17 hours
later
Sorry for the double post, but the problem still is happening, and the instances are disfunctional in coop. help appreciated.