Cant get a func_tank to be parented and function in coop

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CamBen
973 Posts
Posted Sep 24, 2012
See latest post for new problem.

old problem (fixed)
I made a map where you can launch combine balls out of a rotatable physics object, and i made the instances, and they worked perfectly in singlepayer, but the rotation cheat totally broke in coop, and i was wondering if there was a way to make it work in coop.

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FelixGriffin
2,680 Posts
Posted Sep 24, 2012
Replied 21 minutes later
Parent a func_tank to it?
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CamBen
973 Posts
Posted Sep 24, 2012
Replied 4 minutes later
How could I use a func_tank to rotate it? I don't have much experience with func_tanks in general. I want it to not always lock on the other player, an be able to rotate freely.
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FelixGriffin
2,680 Posts
Posted Sep 24, 2012
Replied 13 minutes later
Func_tanks act as automatic guns, but they can also be controlled by the player. Don't give it a target entity, set the "Player Control" flag, and put a trigger_multiple around the player.
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CamBen
973 Posts
Posted Sep 24, 2012
Replied 3 hours later
Thanks! Now I can finish my map! I never really mapped for any other game before, and I'm still not quite sure what entities to use at time.
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Skotty
671 Posts
Posted Sep 25, 2012
Replied 8 hours later
What is a "rotation cheat"?
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FelixGriffin
2,680 Posts
Posted Sep 25, 2012
Replied 1 minutes later
sv_enableholdrotation lets you spin things with the RMB, but I don't think it's a cheat.
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CamBen
973 Posts
Posted Sep 29, 2012
Replied 4 days later
Ok, I am having a new problem now. I changed the launcher to a gun, and it works great in SP, but in coop, it is completely broken. I tried changing the instances to match the coop bots' proxy name, and still no luck. The instances have been uploaded, can someone take a look and see whats wrong?
Attachments
combinegun_egg.vmf
0.01 MB 17 downloads
combinegun_ball.vmf
0.01 MB 16 downloads
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FelixGriffin
2,680 Posts
Posted Sep 29, 2012
Replied 2 hours later
I can't look at them atm, but remember that P-body is "red" not "orange" (looking at the file names).
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CamBen
973 Posts
Posted Sep 29, 2012
Replied 33 minutes later
oops, that was a little misleading. ill change it right now. the actual names in the instance are "red" though, not "orange"
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CamBen
973 Posts
Posted Sep 30, 2012
Replied 17 hours later
Sorry for the double post, but the problem still is happening, and the instances are disfunctional in coop. help appreciated. :thumbup: