[SOLVED]Func_dustcloud not working

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Villethemina
40 Posts
Posted Sep 25, 2012
So I'm using a func_dustcloud entity in my map and for some reason all the particles are completely messed up. I've validated hammer and p2 files and double and triple checked all the func_dustcloud settings and have found no answer.

Here's a pic
img
So basically the particles are using a wood texture(wtf?) instead of the texture they should be using.

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Skotty
671 Posts
Posted Sep 25, 2012
Replied 1 hour later
For me it doesn't has any texture, means pink/black default texture.
I would use func_smokevolume instead. There you can define the material.
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josepezdj
2,386 Posts
Posted Sep 25, 2012
Replied 6 minutes later
@Villethemina : That brush entity doesn't work in Portal2. If what you want is to have smoke for that fire just use the env_fire entity. If you need that the bottom of that pit look like covered in flames I'd suggest you to use the info_particle_system called *fire_incinerator_base *(tip: check out how you orientate the entity in hammer to get a horizontal field of flames)
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Villethemina
40 Posts
Posted Sep 25, 2012
Replied 51 minutes later

Skotty wrote:
For me it doesn't has any texture, means pink/black default texture.
I would use func_smokevolume instead. There you can define the material.

josepezdj wrote:
@Villethemina : That brush entity doesn't work in Portal2. If what you want is to have smoke for that fire just use the env_fire entity. If you need that the bottom of that pit look like covered in flames I'd suggest you to use the info_particle_system called *fire_incinerator_base *(tip: check out how you orientate the entity in hammer to get a horizontal field of flames)

Yes! :thumbup: A lot of useful info.

Also I had env_fires there but they are so small that I had to put a ton of them, which made the game lag way too much so I changed to info_particle_system's