[SOLVED]Func_dustcloud not working
Here's a pic

So basically the particles are using a wood texture(wtf?) instead of the texture they should be using.
I would use func_smokevolume instead. There you can define the material.
Skotty wrote:
For me it doesn't has any texture, means pink/black default texture.
I would use func_smokevolume instead. There you can define the material.josepezdj wrote:
@Villethemina : That brush entity doesn't work in Portal2. If what you want is to have smoke for that fire just use the env_fire entity. If you need that the bottom of that pit look like covered in flames I'd suggest you to use the info_particle_system called *fire_incinerator_base *(tip: check out how you orientate the entity in hammer to get a horizontal field of flames)
Yes!
A lot of useful info.
Also I had env_fires there but they are so small that I had to put a ton of them, which made the game lag way too much so I changed to info_particle_system's