Post your workshop maps here

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Mr Waterhandle
88 Posts
Posted Sep 15, 2012
Replied 16 hours later

Rollercoaster map wooooooshH!!!

http://steamcommunity.com/sharedfiles/f ... d=96103872

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Ravoria
37 Posts
Posted Sep 16, 2012
Replied 1 day later


My attempt at a new type of puzzle, best described as a remote-controlled Rube Goldberg cycle. Your goal is to figure out how the machine works well enough to remove unnecessary parts, without breaking it utterly (which will result in death by turret). The rest is explained in the descriptions (I recommend reading the descriptions on each map before playing it). Have fun
The Material Redemption Initiative: Frantic Factory

http://steamcommunity.com/workshop/file ... d=92113718

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Azorae
33 Posts
Posted Sep 17, 2012
Replied 19 hours later
Here's my take on one of my favorite logic puzzle concepts, a map I've called "Retention"

As a bonus, here's one I've had up for about three weeks, a puzzle based around manipulating Light Bridges using laser redirection, "Light and Glass"

Thanks for playing!

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Ravoria
37 Posts
Posted Sep 23, 2012
Replied 5 days later

My new project, Odysseys. I won't say why this is special; you'll see about a third of the way through Just finished this, so any and all feedback is greatly appreciated.

http://steamcommunity.com/sharedfiles/f ... d=98407376

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IAimtoMisbehave3
1 Posts
Posted Sep 30, 2012
Replied 7 days later

Hello all,

This is the first chamber I have designed, and I think its is quite tough, but I wanted other peoples' advice and thoughts on it. I'm interested to see what other players liked/disliked, and if they were able to break my puzzles in any way.

Also, let me know what you think about the little story I wrote for the description... which I did because I thought it was more in the flavor of Portal 2, rather than the usual straightforward chamber descriptions you get when looking at the custom maps.

Here is the link:

http://steamcommunity.com/sharedfiles/f ... =100050084

Thanks for your help!
-IAimToMisbehave3

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Mr Waterhandle
88 Posts
Posted Oct 06, 2012
Replied 5 days later

Refusing to Test: the Test: 2: Electric Boogaloo

http://steamcommunity.com/sharedfiles/f ... =101048017

second installment, again a tiny map with an unconventional solution and terrible, only vaguely related picture

I'm hoping to finish another, more 'serious' effort soon, and I pretty much know what I want, but somehow I have a hard time finding the motivation, and it's a big map, so it'll take a while

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Azorae
33 Posts
Posted Oct 08, 2012
Replied 1 day later
Here's another new map from me, Entanglement. I had this half-completed for a while and it caught Gig's eye, who encouraged me to complete it while attempting to complete a version of the chamber himself. I'm quite proud of the puzzle and it's already garnered positive feedback from a few people, including Mevious.
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Mr Waterhandle
88 Posts
Posted Oct 11, 2012
Replied 3 days later

Leap like a Gazelle

http://steamcommunity.com/sharedfiles/f ... =102137636

Tutorial and training map for a technique I found that I haven't seen before. Probably slightly puzzling, but if you only play Portal for brain breaking puzzles with no reflexes required, stay away. Expect to practice, but eventually, to leap like a gazelle.

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SkyFerret
276 Posts
Posted Oct 11, 2012
Replied 3 hours later

The Pits.
Just like the title says, pits and a few more pits to get across to finish. Not too difficult. Lots of flinging. Instead of a Companion Cube all the way, this is somewhat of a cube for each chamber.

http://steamcommunity.com/sharedfiles/f ... =102166922

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Azorae
33 Posts
Posted Oct 17, 2012
Replied 5 days later
Here's a little laser redirection puzzle I made today, Pinpoint.

Enjoy!

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wildgoosespeeder
178 Posts
Posted Oct 20, 2012
Replied 3 days later
http://www.steamcommunity.com/sharedfiles/filedetails?id=103471957
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wildgoosespeeder
178 Posts
Posted Oct 25, 2012
Replied 5 days later
http://www.steamcommunity.com/sharedfiles/filedetails?id=104250378
http://www.steamcommunity.com/sharedfiles/filedetails?id=104523463 - Another Coop by me!
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Jason
6 Posts
Posted Oct 27, 2012
Replied 1 day later
Pawthway

A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.

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ChickenMobile
2,460 Posts
Posted Oct 27, 2012
Replied 8 hours later

Jason wrote:
A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.

The objective of every portal map ever.

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Jason
6 Posts
Posted Oct 27, 2012
Replied 13 minutes later

ChickenMobile wrote:
Jason wrote:

A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.

The objective of every portal map ever.

http://www.youtube.com/watch?v=xECUrlnXCqk

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240-185
5 Posts
Posted Nov 02, 2012
Replied 5 days later
Hi,

I've just finished my Duke Nukem 3D map.
First and last attempt from me to make a map in Hammer: http://steamcommunity.com/sharedfiles/f ... =106151885

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busymin
14 Posts
Posted Nov 09, 2012
Replied 7 days later

http://steamcommunity.com/sharedfiles/f ... =107309329

Hello, Test subject!
Today i will try some BEE MOD on you.
And, of course, some challenging and a bit deadly tests.
Fling madness, buttons madness... I'm not sure if everybody can succeed in it!

From Russia with love

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FreedomPortal
1 Posts
Posted Nov 10, 2012
Replied 20 hours later
Hi, I'm just getting into making the map for Portal2. I've play around with in-game editor but not Hammer yet. Here's my first test chamber. I designed it to be different from usual test chamber.

The puzzle is not so hard but quite non-linear. You can solve it with many different ways.

Freedom Test Course #1 - JUMP
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=107311554

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Donderbus
21 Posts
Posted Nov 13, 2012
Replied 3 days later

I believe that this is my best chamber so far. I have to warn you, it's very challenging.
Please comment and rate, thanks!

http://steamcommunity.com/sharedfiles/f ... =102114500
(involves lasers and some jumps and a lot of logic thinking. No hard execution-based things involved)

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Solid Jim
9 Posts
Posted Nov 14, 2012
Replied 1 day later
I have recently released this map: Stepping Stone

I've tried to combine elements in a way I've not seen in other maps (not that I can claim to have played a significant proportion of them.) This does have the unfortunate side-effect that the solution can occasionally fail to work correctly - it should be obvious if you are on the right track, though.

I've already enlisted some help with playtesting and (hopefully) removed all exploits. It'd be great to hear how/if people solve it, though.

...I can't help feeling like I should apologise for signing up just to promote my maps. Erm... sorry?