Rollercoaster map wooooooshH!!!
Post your workshop maps here
My attempt at a new type of puzzle, best described as a remote-controlled Rube Goldberg cycle. Your goal is to figure out how the machine works well enough to remove unnecessary parts, without breaking it utterly (which will result in death by turret). The rest is explained in the descriptions (I recommend reading the descriptions on each map before playing it). Have fun 
The Material Redemption Initiative: Frantic Factory
As a bonus, here's one I've had up for about three weeks, a puzzle based around manipulating Light Bridges using laser redirection, "Light and Glass"
Thanks for playing!
My new project, Odysseys. I won't say why this is special; you'll see about a third of the way through
Just finished this, so any and all feedback is greatly appreciated.
Hello all,
This is the first chamber I have designed, and I think its is quite tough, but I wanted other peoples' advice and thoughts on it. I'm interested to see what other players liked/disliked, and if they were able to break my puzzles in any way.
Also, let me know what you think about the little story I wrote for the description... which I did because I thought it was more in the flavor of Portal 2, rather than the usual straightforward chamber descriptions you get when looking at the custom maps.
Here is the link:
http://steamcommunity.com/sharedfiles/f ... =100050084
Thanks for your help!
-IAimToMisbehave3
Refusing to Test: the Test: 2: Electric Boogaloo
http://steamcommunity.com/sharedfiles/f ... =101048017
second installment, again a tiny map with an unconventional solution and terrible, only vaguely related picture
I'm hoping to finish another, more 'serious' effort soon, and I pretty much know what I want, but somehow I have a hard time finding the motivation, and it's a big map, so it'll take a while
Leap like a Gazelle
http://steamcommunity.com/sharedfiles/f ... =102137636
Tutorial and training map for a technique I found that I haven't seen before. Probably slightly puzzling, but if you only play Portal for brain breaking puzzles with no reflexes required, stay away. Expect to practice, but eventually, to leap like a gazelle.
The Pits.
Just like the title says, pits and a few more pits to get across to finish. Not too difficult. Lots of flinging. Instead of a Companion Cube all the way, this is somewhat of a cube for each chamber.
A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.

Jason wrote:
A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.
The objective of every portal map ever.
ChickenMobile wrote:
Jason wrote:A Portal 2 map where you have to get from the entrance to the exit while solving various puzzles also don't die.
The objective of every portal map ever.
I've just finished my Duke Nukem 3D map.
First and last attempt from me to make a map in Hammer: http://steamcommunity.com/sharedfiles/f ... =106151885
http://steamcommunity.com/sharedfiles/f ... =107309329
Hello, Test subject!
Today i will try some BEE MOD on you.
And, of course, some challenging and a bit deadly tests.
Fling madness, buttons madness... I'm not sure if everybody can succeed in it!
From Russia with love
The puzzle is not so hard but quite non-linear. You can solve it with many different ways.
Freedom Test Course #1 - JUMP
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=107311554
I believe that this is my best chamber so far. I have to warn you, it's very challenging.
Please comment and rate, thanks!
http://steamcommunity.com/sharedfiles/f ... =102114500
(involves lasers and some jumps and a lot of logic thinking. No hard execution-based things involved)
I've tried to combine elements in a way I've not seen in other maps (not that I can claim to have played a significant proportion of them.) This does have the unfortunate side-effect that the solution can occasionally fail to work correctly - it should be obvious if you are on the right track, though.
I've already enlisted some help with playtesting and (hopefully) removed all exploits. It'd be great to hear how/if people solve it, though.
...I can't help feeling like I should apologise for signing up just to promote my maps. Erm... sorry?
