Problem with lift pistons.

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username
67 Posts
Posted Jan 14, 2008
I finally found the textures for the lift pistons, but now something's wrong. When viewing the material in the Hammer texture viewer, they're black. But when I look at an applied texture, they're normal. When I play the game, the textures are pitch black, except for some detail at the ends. Does anyone else have this problem?
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youme
937 Posts
Posted Jan 14, 2008
Replied 5 minutes later
could posibly a lack of env_cubemaps or built cubemaps as these textures are near 100% reflective (all VALVe need to do now is add in real-time reflections of Mr Freeman/Mrs Chell)
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taco
504 Posts
Posted Jan 14, 2008
Replied 1 minutes later
You need to build your cubemaps to see proper reflections.
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username
67 Posts
Posted Jan 14, 2008
Replied 2 minutes later
Ok, thanks.

Edit: Nope, no dice. I built cubemaps, added env_cubemaps, and then built cubemaps a few more times to be sure. At one point in the past, they worked. And that was before I knew cubemaps existed.

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msleeper
4,095 Posts
Member
Posted Jan 14, 2008
Replied 9 minutes later
Is mat_fullbright on? Is there sufficient lighting in the area?
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NocturnalGhost
200 Posts
Posted Jan 14, 2008
Replied 30 minutes later
Are you sure you are using the correct texture? The behaviour you describe sounds like you are using a texture which was meant for a model rather than a brush.
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username
67 Posts
Posted Jan 14, 2008
Replied 19 minutes later
Ok, got it working now.
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taco
504 Posts
Posted Jan 14, 2008
Replied 5 hours later

username wrote:
Ok, got it working now.

And the problem/solution was?

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username
67 Posts
Posted Jan 15, 2008
Replied 4 hours later
Well, I aligned all the textures to world, added some env_cubemaps, and ran buildcubemaps.
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msleeper
4,095 Posts
Member
Posted Jan 15, 2008
Replied 12 hours later
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username
67 Posts
Posted Jan 15, 2008
Replied 37 minutes later
It was aligning the textures to world in the face editor that did the trick.