I finally found the textures for the lift pistons, but now something's wrong. When viewing the material in the Hammer texture viewer, they're black. But when I look at an applied texture, they're normal. When I play the game, the textures are pitch black, except for some detail at the ends. Does anyone else have this problem?
Problem with lift pistons.
Posted Jan 14, 2008
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Posted Jan 14, 2008
Replied
5 minutes
later
could posibly a lack of env_cubemaps or built cubemaps as these textures are near 100% reflective (all VALVe need to do now is add in real-time reflections of Mr Freeman/Mrs Chell)
Posted Jan 14, 2008
Replied
1 minutes
later
You need to build your cubemaps to see proper reflections.
Posted Jan 14, 2008
Replied
2 minutes
later
Ok, thanks.
Edit: Nope, no dice. I built cubemaps, added env_cubemaps, and then built cubemaps a few more times to be sure. At one point in the past, they worked. And that was before I knew cubemaps existed.
Posted Jan 14, 2008
Replied
9 minutes
later
Is mat_fullbright on? Is there sufficient lighting in the area?
Posted Jan 14, 2008
Replied
30 minutes
later
Are you sure you are using the correct texture? The behaviour you describe sounds like you are using a texture which was meant for a model rather than a brush.
Posted Jan 14, 2008
Replied
19 minutes
later
Ok, got it working now.
Posted Jan 14, 2008
Replied
5 hours
later
username wrote:
Ok, got it working now.
And the problem/solution was?
Posted Jan 15, 2008
Replied
4 hours
later
Well, I aligned all the textures to world, added some env_cubemaps, and ran buildcubemaps.
Posted Jan 15, 2008
Replied
12 hours
later
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Posted Jan 15, 2008
Replied
37 minutes
later
It was aligning the textures to world in the face editor that did the trick.