Ben and August’s Extended Editor (BEEMOD) & BEE2

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FelixGriffin
2,680 Posts
Posted Oct 25, 2012
Replied 4 hours later
I don't do much C# work, I prefer C++. It's cross-platform and low-level.

I'll send you a message.

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namAehT
9 Posts
Posted Nov 02, 2012
Replied 8 days later
is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one

EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered

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ChickenMobile
2,460 Posts
Posted Nov 02, 2012
Replied 54 minutes later

namAehT wrote:
is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one

EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered

Hello namAehT
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
If you are to use it, make sure you read through the instructions properly

EDIT: BURN!

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namAehT
9 Posts
Posted Nov 02, 2012
Replied 1 hour later

ChickenMobile wrote:
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.

i know the BEEMOD isn't gonna have everything, but i actually had no clue if there were blue portal spawners (makes sense to have them since there are orange ones). thanks for the pedestal btw, i'll use it when i get to touching up some of my maps/starting from scratch in hammer

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FelixGriffin
2,680 Posts
Posted Nov 02, 2012
Replied 25 minutes later
Zero-portal-gun maps will be possible with my new mod, which is almost ready. It's better just to use Hammer, though, since you can do almost anything you want in it.
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namAehT
9 Posts
Posted Nov 02, 2012
Replied 10 minutes later
yeah, i decided im gonna try and dive into hammer this weekend. if i can wrap my head around it many of my ideas become possible
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FelixGriffin
2,680 Posts
Posted Nov 03, 2012
Replied 12 hours later
First try some brushwork, that's the hardest part to get used to IMO.
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namAehT
9 Posts
Posted Nov 05, 2012
Replied 2 days later

Quote:
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.

im curious, why isnt this a feature? i mean why cant the HEP resources being auto-magically placed into the bsp?

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FelixGriffin
2,680 Posts
Posted Nov 05, 2012
Replied 36 minutes later
It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.
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BenVlodgi
633 Posts
Posted Nov 06, 2012
Replied 18 hours later

FelixGriffin wrote:
It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.

same goes for if you use the style mod with the beemod.
I didn't add that feature because this mod was supposed to be mac compatible, however for some reason its not

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namAehT
9 Posts
Posted Nov 06, 2012
Replied 6 hours later
heh, just abandon the mac users
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ChickenMobile
2,460 Posts
Posted Nov 06, 2012
Replied 56 minutes later

namAehT wrote:
heh, just abandon the mac users

YES

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NeXT-Gen_P0rtal
74 Posts
Posted Nov 06, 2012
Replied 8 minutes later

ChickenMobile wrote:
namAehT wrote:

heh, just abandon the mac users

YES

YESYESYESYES! Windows and Linux forever!

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FelixGriffin
2,680 Posts
Posted Nov 06, 2012
Replied 1 hour later
But FudgePacker doesn't work on Linux, either! :O
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BenVlodgi
633 Posts
Posted Nov 07, 2012
Replied 2 hours later

NeXT-Gen_P0rtal wrote:
ChickenMobile wrote:

namAehT wrote:

heh, just abandon the mac users

YES

YESYESYESYES! Windows and Linux forever!

facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.

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NeXT-Gen_P0rtal
74 Posts
Posted Nov 07, 2012
Replied 8 hours later

BenVlodgi wrote:
facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.

Oh, no. I wasn't expressing any desire for this to be compatible with Linux. I like Linux for it's hackability, not gaming.

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wildgoosespeeder
178 Posts
Posted Nov 12, 2012
Replied 5 days later
Already cool! I did notice a bug:

http://www.steamcommunity.com/sharedfiles/filedetails?id=104554934

My first easy BEE Mod map:

http://www.steamcommunity.com/sharedfiles/filedetails?id=106870471

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BenVlodgi
633 Posts
Posted Nov 12, 2012
Replied 2 hours later

wildgoosespeeder wrote:
Already cool! I did notice a bug:

http://www.steamcommunity.com/sharedfiles/filedetails?id=104554934

My first easy BEE Mod map:

http://www.steamcommunity.com/sharedfiles/filedetails?id=106870471

yes I did look at the bug, if you want to send me the p2c file I'll try and see what exactly is wrong with that not gate

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deli73
15 Posts
Posted Nov 27, 2012
Replied 15 days later

BenVlodgi wrote:
facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.

Well, it worked for me, up until about a month ago...
I can't really use windows...
I have one to test on!
Let me be your tester for mac things please!
and find some way to get it to work on mac, i really really need it!!

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deli73
15 Posts
Posted Nov 27, 2012
Replied 9 minutes later
Seriously, i don't like windows. I know that's like impossible in your minds or something, but it's just the truth. And MAC USERS HAVE A RIGHT TO HAVE A WORKING ADVANCED EDITOR TOO!
Once they make Hammer for mac, i'll stop bothering you.