I'll send you a message.
Ben and August’s Extended Editor (BEEMOD) & BEE2
EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
namAehT wrote:
is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange oneEDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
Hello namAehT
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
If you are to use it, make sure you read through the instructions properly
EDIT: BURN!
ChickenMobile wrote:
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
i know the BEEMOD isn't gonna have everything, but i actually had no clue if there were blue portal spawners (makes sense to have them since there are orange ones). thanks for the pedestal btw, i'll use it when i get to touching up some of my maps/starting from scratch in hammer
Quote:
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.
im curious, why isnt this a feature? i mean why cant the HEP resources being auto-magically placed into the bsp?
FelixGriffin wrote:
It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.
same goes for if you use the style mod with the beemod.
I didn't add that feature because this mod was supposed to be mac compatible, however for some reason its not
namAehT wrote:
heh, just abandon the mac users
YES
ChickenMobile wrote:
namAehT wrote:heh, just abandon the mac users
YES
YESYESYESYES! Windows and Linux forever!
NeXT-Gen_P0rtal wrote:
ChickenMobile wrote:namAehT wrote:
heh, just abandon the mac users
YES
YESYESYESYES! Windows and Linux forever!
facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.
BenVlodgi wrote:
facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.
Oh, no. I wasn't expressing any desire for this to be compatible with Linux. I like Linux for it's hackability, not gaming.
http://www.steamcommunity.com/sharedfiles/filedetails?id=104554934
My first easy BEE Mod map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=106870471
wildgoosespeeder wrote:
Already cool! I did notice a bug:http://www.steamcommunity.com/sharedfiles/filedetails?id=104554934
My first easy BEE Mod map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=106870471
yes I did look at the bug, if you want to send me the p2c file I'll try and see what exactly is wrong with that not gate
BenVlodgi wrote:
facepalm... if its going to work on Linux its going to work on mac. I dont want to abandon them, but I havent heard of the BEEMOD working on macs, and I dont have one to test on. The BEE2 is being developed in C# which is primarily just for windows.
Well, it worked for me, up until about a month ago... 
I can't really use windows...
I have one to test on!
Let me be your tester for mac things please!
and find some way to get it to work on mac, i really really need it!!
Once they make Hammer for mac, i'll stop bothering you.