env_laser glitch
I would try and look for any 'red' keyvalues which popped up in your entity and remove them.
alt+P (check for problems) is a good bet as well.
HalfPortalLife3 wrote:
What happens if you disable and re-enable the lasers when they get to where they're supposed to go?
Get out Alex Bell!
EDIT: And yes, everything compiled perfectly like nothing ever happened.
ChickenMobile wrote:
Get out Alex Bell!
Thank you!
I always thought this one was Alex Bell too!
@Fracture: one question, why don't you use the env_beam entity instead? I read somwhere that the env_laser doesn't work properly into Portal2 but I can seem to remember where exactly or why exactly. I don't know what you are attempting to create but the env_beam is great, even if you need it to damage the player... For your problem, the only thing that comes to mind is to 'center origins', try just in cases...
josepezdj wrote:
ChickenMobile wrote:Get out Alex Bell!
Thank you!
I always thought this one was Alex Bell too!
I thought that was obvious, especially after this post.
What if you put some different lasers somewhere, made them a template, and spawned the lasers where he lasers are supposed to go? Just forcespawn them and kill/disable your other lasers.
though I wish they would fix all these bugs and glitches in Hammer. I seriously wish i could preview all audio files without having to go to the wiki. And how about finding nodes without volumes? How does one even do that?