env_laser glitch
Posted Nov 07, 2012
Replied
22 minutes
later
As you wish:

Flags: "Start on" checked ![]()
EDIT
I forgot to say that the ending entity is an info_target
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Posted Nov 07, 2012
Replied
1 hour
later
Maybe something's just screwy with the FGD, I'll see if those settings work. Thanks!
By the way, Sendificate uses env_lasers. So if that works the lasers do.