Sparks that Shouldn't Be There

Avatar
KuroNekoMatt
15 Posts
Posted Nov 13, 2012
So I have my map, and in the first room, if you fall into the goo you can see this env_spark forever going off. However, I have no such spark at that location in Hammer. I think it has something to do with the fact that it looks like it's at the global origin, but I have no clue how to get rid of it. Any ideas? Thanks
Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Nov 13, 2012
Replied 1 minutes later
Move your map away from the map's origin.
Avatar
Lpfreaky90
2,842 Posts
Posted Nov 13, 2012
Replied 2 hours later
sparks and laser-artifacts always appear at the origin; that's why valve employees also advice not to build near it.
Avatar
FelixGriffin
2,680 Posts
Posted Nov 13, 2012
Replied 46 minutes later
I've noticed that with particle glitches sometimes.
Avatar
zivi7
649 Posts
Posted Nov 14, 2012
Replied 8 hours later

KuroNekoMatt wrote:
I think it has something to do with the fact that it looks like it's at the global origin, but I have no clue how to get rid of it. Any ideas? Thanks

In one of the 2D views, draw a square around your whole map, just like you can do in the Windows Explorer when you want to select many files with the mouse. Then, in the other 2D views, drag out the edges of the square so that it includes the whole map from the different viewpoint as well. Then, press "Enter" to select everything inside this square. Now you can move everything that is selected just like you would single entities or brushes. Depending on the size of your map, this procedure might be a bit laggy.

Avatar
FelixGriffin
2,680 Posts
Posted Nov 14, 2012
Replied 24 minutes later
Or just Edit > Select All, Ctrl-X, Ctrl-Shift-V, add an offset.
Avatar
Lpfreaky90
2,842 Posts
Posted Nov 14, 2012
Replied 2 hours later

FelixGriffin wrote:
Or just Edit > Select All, Ctrl-X, Ctrl-Shift-V, add an offset.

That's probably the best way to go. Dragging the entire map can get your map off grid.

Avatar
Sprowl
97 Posts
Posted Nov 14, 2012
Replied 38 minutes later
Or just save the map as an instance and load it in a new map - then you can move it around however you want without the worry that it could be to big or off the grid.
Avatar
zivi7
649 Posts
Posted Nov 14, 2012
Replied 1 hour later

FelixGriffin wrote:
Or just Edit > Select All, Ctrl-X, Ctrl-Shift-V, add an offset.

Oh, good to know. :thumbup:

Avatar
BenVlodgi
633 Posts
Posted Nov 14, 2012
Replied 6 hours later
select all, [ctrl]+[m] then choose some multiple of 2 like 256 in one of the x y or z values,
Avatar
ChickenMobile
2,460 Posts
Posted Nov 14, 2012
Replied 24 minutes later

BenVlodgi wrote:
select all, [ctrl]+[m] then choose some multiple of 2 like 256 in one of the x y or z values,

Avatar
protoborg
288 Posts
Posted Nov 15, 2012
Replied 14 hours later
Those are all good suggestions and I agree with them. I have noticed that sometimes in the retail levels you get this kind of glitch. Kinda makes me wonder how much testing Valve did on this game before shipping it. Of course, you can only test something for so long.
Advertisement
Registered users don’t see ads! Register now!
Avatar
portal2tenacious
393 Posts
Posted Nov 15, 2012
Replied 7 hours later

protoborg wrote:
I have noticed that sometimes in the retail levels you get this kind of glitch.

Where have you seen these. I haven't noticed a single one in my entire time playing it.