func_door and Portal Paint
does anybody know if there is a way to have active Portal Paint (grey) on a func_door?
I tried to create some moving plates via func_door and dropped Portal Paint onto those, but the result is not portable. The Paint is ok, if placing a Solid there, the Paint works fine.
I would like not to use a Simple Object having a func_brush attached, because the Simple Object seems to be limited to 128 and has issues with the animation. Furthermore i am currently very close to the max of entities, therefore i need a solution with as less entities as possible.
I hope, that i am only missing a simple configuration.
Paint visibility and lighting sometimes are related, would you post your func_door setings and flags?
thanks for the offer, but that may not be necessary. I tested all possible options on the func_door without results. The grey conversion gel - dropping, being visible and sticking on it - does not enable to place portals. I had to add a thin layer as func_brush using the func_door as parent. That works fine and i have still the same movements.
Cheers.