Portal Placement Problem: Fling/Slanted Ledges
Okay so I was making my map, and I want to incorporate some of these fling type puzzles. Where you put a portal onto a slanted surface then jump through another and get catapulted across. The problem is my portals never appear on the angle, they wont connect just like when you shoot a non portal wall.
I have basically made a brush and then rotated it, not sure if I need to add any fancy brush entities to it.
Thanks
I created a brush, converted it to a func_brush, then rotated it 45 degrees to angle it upwards. In game I could place portals on the surface but I couldn't pass through the portal at all. It was as if an invisible wall were blocking me.
If I converted the brush to a func_detail it worked fine at an angle. But I needed to rotate the brush as part of a puzzle so func_detail really wasn't going to work. Eventually I found that if I placed the func_brush straight up and down (not at an angle) then used a func_door_rotating to turn the brush at the start of the map, everything magically worked fine.
I suggest experimenting with func_details and func_brushes to see if anything fixes the problem.
Ricotez wrote:
that would be something like 128x64, or 256x128. It was something 2 to 1, anyway...
I thought it was 108x64
Ah, I suddenly remember: they weren't 2 to 1.
Dunno what they are, maybe you must look at the portal entity in Hammer.
Thanks for the help though! 