Portal Placement Problem: Fling/Slanted Ledges

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Beer-Me
137 Posts
Posted Jan 16, 2008
Hello, I'm new

Okay so I was making my map, and I want to incorporate some of these fling type puzzles. Where you put a portal onto a slanted surface then jump through another and get catapulted across. The problem is my portals never appear on the angle, they wont connect just like when you shoot a non portal wall.

I have basically made a brush and then rotated it, not sure if I need to add any fancy brush entities to it.

Thanks

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msleeper
4,095 Posts
Member
Posted Jan 16, 2008
Replied 31 minutes later
Is the face surface the correct size, IE is it large enough to accept a portal? Have you tied it to an entity or anything or is it still a world brush?
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Syon
44 Posts
Posted Jan 16, 2008
Replied 5 minutes later
I've experienced problems sort of like this before. The issue I had was this:

I created a brush, converted it to a func_brush, then rotated it 45 degrees to angle it upwards. In game I could place portals on the surface but I couldn't pass through the portal at all. It was as if an invisible wall were blocking me.

If I converted the brush to a func_detail it worked fine at an angle. But I needed to rotate the brush as part of a puzzle so func_detail really wasn't going to work. Eventually I found that if I placed the func_brush straight up and down (not at an angle) then used a func_door_rotating to turn the brush at the start of the map, everything magically worked fine.

I suggest experimenting with func_details and func_brushes to see if anything fixes the problem.

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Beer-Me
137 Posts
Posted Jan 16, 2008
Replied 47 minutes later
I have a feeling its to do with the size, because I have tried to make the brush a func_detail and func_brush. Does any one know the dimensions for a portal?
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Ricotez
738 Posts
Posted Jan 17, 2008
Replied 9 hours later
that would be something like 128x64, or 256x128. It was something 2 to 1, anyway...
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Nacimota
345 Posts
Posted Jan 17, 2008
Replied 52 minutes later

Ricotez wrote:
that would be something like 128x64, or 256x128. It was something 2 to 1, anyway...

I thought it was 108x64

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Ricotez
738 Posts
Posted Jan 17, 2008
Replied 2 hours later
Could be, I can't remember... I once used pre-placed portals in a test map...

Ah, I suddenly remember: they weren't 2 to 1.

Dunno what they are, maybe you must look at the portal entity in Hammer.

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Beer-Me
137 Posts
Posted Jan 17, 2008
Replied 5 hours later
108 x 64 is the size of the portal entity. I'll try using this entity to size up my flings.

Thanks for the help though!

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Interitus
145 Posts
Posted Jan 17, 2008
Replied 1 hour later
I've had some func_brushes not allow me to pass thru, angled or flat. I've never had to have the brush rotated at the start of the map before. Hammer can't seem to make up its mind to allow or not allow.
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Beer-Me
137 Posts
Posted Jan 17, 2008
Replied 6 minutes later
Just to give you guys an update, it did work with 108 x 64 thanks for the help