Trigger_Once won't work.

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Atlantisrobo
61 Posts
Posted Jan 21, 2008
Ok umm...

I set a blue portal, inactive, and named it BluePortal01.

Then I made a trigger somewhere, trigger_once, and I made the output:

OnStartTouch > BluePortal01 > SetActivatedState

I tried that ingame, there is not effect.

What am I doing wrong?

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Beer-Me
137 Posts
Posted Jan 21, 2008
Replied 12 minutes later
Try making a trigger_multiple, but under the flags set it to "trigger once" or words meaning the same effect.

It should have worked with a trigger_once, but hammer does say to use trigger_multiple for even single triggers.

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Atlantisrobo
61 Posts
Posted Jan 21, 2008
Replied 31 minutes later
I changed it to trigger multiple, and set the thingy to -1 (was originally 1). I think you meant that instead of something in the flags, because the flags doesn't have trigger once or something related.

Anyway, it still doesn't work.

I walked passed it, my portal did not open.

EDIT:
HAHA
never mind.

It works

You have to set the Perimeter Override to 1

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Beer-Me
137 Posts
Posted Jan 21, 2008
Replied 9 minutes later
You tried just setoutputstate? Ahh Yeh usually they have a parameter, only one that doesnt need it is enable/disable.

Also how do you apply portals easily with the entity? I can never rotate the red box, I have to move the "origination" like line which really is hard to make it perfect lol.

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E1025
104 Posts
Posted Jan 21, 2008
Replied 1 minutes later
You must have at least one other orange portal in the map. If you don't the blue portal may not be visible at all.

For the portal to turn off and on you need to add to that out put a parameter of 1 (on) or 0 (off).

If all else fails have both portals open but add a Logic_Relay to tell the portals to turn off at the start of the level.

Edit: Darn you beat me to it . Nevermind

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msleeper
4,095 Posts
Member
Posted Jan 21, 2008
Replied 6 hours later
That is Parameter Override by the way, not Perimeter.