I set a blue portal, inactive, and named it BluePortal01.
Then I made a trigger somewhere, trigger_once, and I made the output:
OnStartTouch > BluePortal01 > SetActivatedState
I tried that ingame, there is not effect.
What am I doing wrong?
I set a blue portal, inactive, and named it BluePortal01.
Then I made a trigger somewhere, trigger_once, and I made the output:
OnStartTouch > BluePortal01 > SetActivatedState
I tried that ingame, there is not effect.
What am I doing wrong?
It should have worked with a trigger_once, but hammer does say to use trigger_multiple for even single triggers.
Anyway, it still doesn't work.
I walked passed it, my portal did not open.
EDIT:
HAHA
never mind.
It works
You have to set the Perimeter Override to 1
Yeh usually they have a parameter, only one that doesnt need it is enable/disable.
Also how do you apply portals easily with the entity? I can never rotate the red box, I have to move the "origination" like line which really is hard to make it perfect lol.
For the portal to turn off and on you need to add to that out put a parameter of 1 (on) or 0 (off).
If all else fails have both portals open but add a Logic_Relay to tell the portals to turn off at the start of the level.
Edit: Darn you beat me to it
. Nevermind