cheats in maps

dose any one have any ideas how to do this?
FelixGriffin wrote:
Use a point_servercommand with hud_saytime 0, sv_cheats 1, [cheats], sv_cheats 0.
ok so that worked, but is there a way to keep sv_cheats changed to 1 from appearing on the screen?
See this thread: mapping-help/game-crashes-when-using-change-portalgun-linkage-id-in-co-op-t7461.html?hilit=linkage%20id
ChickenMobile wrote:
Why would you want to change the linkage id?
See this thread: mapping-help/game-crashes-when-using-change-portalgun-linkage-id-in-co-op-t7461.html?hilit=linkage%20id
in that thread you said to use the command setlinkagegroupid how exactly is it use, and is it any different from setting both bots' linkage id to the same thing?
ChickenMobile wrote:
The main difference is it isn't a cheat command and it is an actual Output you can use from a portalgun.
I cant find it in the portal gun settings any where how do i activate this?
Sorry I meant prop_portal (the actual portal entity).
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• When a player fires the portalgun, it looks for a newly created prop_portal.
• It renames the prop_portal so then it can change the linkage id.
• It changes the classname of the portal so it is no longer a prop_portal.