cheats in maps

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PortalMaster
18 Posts
Posted Jan 13, 2013
i'm having more problems with my map i'm trying to make the map run the cheat * change_portalgun_linkage_id 1* but i cant figure out how. :sad:
dose any one have any ideas how to do this?
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FelixGriffin
2,680 Posts
Posted Jan 13, 2013
Replied 12 minutes later
Use a point_servercommand with hud_saytime 0, sv_cheats 1, [cheats], sv_cheats 0.
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PortalMaster
18 Posts
Posted Jan 14, 2013
Replied 8 hours later
thanks i'll try that
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PortalMaster
18 Posts
Posted Jan 15, 2013
Replied 23 hours later

FelixGriffin wrote:
Use a point_servercommand with hud_saytime 0, sv_cheats 1, [cheats], sv_cheats 0.

ok so that worked, but is there a way to keep sv_cheats changed to 1 from appearing on the screen?

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ChickenMobile
2,460 Posts
Posted Jan 15, 2013
Replied 2 hours later
Why would you want to change the linkage id?
See this thread: mapping-help/game-crashes-when-using-change-portalgun-linkage-id-in-co-op-t7461.html?hilit=linkage%20id
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UsCobra11
272 Posts
Posted Jan 15, 2013
Replied 4 minutes later
hud_saytext_time 0
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PortalMaster
18 Posts
Posted Jan 15, 2013
Replied 2 hours later

ChickenMobile wrote:
Why would you want to change the linkage id?
See this thread: mapping-help/game-crashes-when-using-change-portalgun-linkage-id-in-co-op-t7461.html?hilit=linkage%20id

in that thread you said to use the command setlinkagegroupid how exactly is it use, and is it any different from setting both bots' linkage id to the same thing?

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ChickenMobile
2,460 Posts
Posted Jan 15, 2013
Replied 1 hour later
The main difference is it isn't a cheat command and it is an actual Output you can use from a portalgun.
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PortalMaster
18 Posts
Posted Jan 15, 2013
Replied 8 hours later

ChickenMobile wrote:
The main difference is it isn't a cheat command and it is an actual Output you can use from a portalgun.

I cant find it in the portal gun settings any where how do i activate this?

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ChickenMobile
2,460 Posts
Posted Jan 15, 2013
Replied 45 minutes later

Sorry I meant prop_portal (the actual portal entity).

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PortalMaster
18 Posts
Posted Jan 16, 2013
Replied 10 hours later
i cant seem to get the prop_portal to link to the portal gun so when you shoot the portal gun the edited prop_portal appears not the normal one. how do you do this
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FelixGriffin
2,680 Posts
Posted Jan 16, 2013
Replied 33 minutes later
Change the linkage. It needs to be 0 iirc for the player's gun to link up to it.
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PortalMaster
18 Posts
Posted Jan 17, 2013
Replied 1 day later
ChickenMobile could you send me the part of your map where you set this up because i cant seem to get it to work

:smile:

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ChickenMobile
2,460 Posts
Posted Jan 18, 2013
Replied 11 hours later
linkportals.vmf

• When a player fires the portalgun, it looks for a newly created prop_portal.
• It renames the prop_portal so then it can change the linkage id.
• It changes the classname of the portal so it is no longer a prop_portal.

Attachments
linkportals.vmf
0.00 MB 55 downloads
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PortalMaster
18 Posts
Posted Jan 18, 2013
Replied 8 hours later
thanks a lot ChickenMobile every thing is working grate plus i could set it up for 2 portal sets!! :biggrin: