moving fire.
Posted Jan 24, 2013
I want the player to be able to carry a smoldering peice of wood to ignite some gas cannisters in order to break down a wall. But the env_fire refuses to move along with the prop_physics it is parented to.
Ideas?
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Posted Jan 24, 2013
Replied
9 minutes
later
use a particle system.
Posted Jan 24, 2013
Replied
1 hour
later
It does move, but the particles don't show. Use an env_entity_igniter. Look at the lemon cubes in the FGEMOD for an example.
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Posted Jan 25, 2013
Replied
8 hours
later
okay i used the igniter and a self-triggering relay to keep it flaming. thanks