moving fire.

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Fracture
797 Posts
Posted Jan 24, 2013
I want the player to be able to carry a smoldering peice of wood to ignite some gas cannisters in order to break down a wall. But the env_fire refuses to move along with the prop_physics it is parented to.

Ideas?

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Lpfreaky90
2,842 Posts
Posted Jan 24, 2013
Replied 9 minutes later
use a particle system.
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FelixGriffin
2,680 Posts
Posted Jan 24, 2013
Replied 1 hour later
It does move, but the particles don't show. Use an env_entity_igniter. Look at the lemon cubes in the FGEMOD for an example.
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Fracture
797 Posts
Posted Jan 25, 2013
Replied 8 hours later
okay i used the igniter and a self-triggering relay to keep it flaming. thanks