[Solved] Can't run map with VIS
for some reasons I can't run VIS anymore while compiling my map. Also, all top water textures are gone and one can look through it. It's like a mirror on drugs.
Regards,
iSpectra
I also don't understand where I should connect that red line to. It kinda disappears in between the levels walls.
Edit:
@FelixGriffin; How can I find this origin?
Disable everything, enable the world geometry and see if there's a hole in the wall where it's leaking; fill it up. Before compiling re-enable everything again! And see if the thing is coming up again.
Anyways, thank you all very much for trying to help!
Thank you for your time
ChickenMobile wrote:
Sometimes maps just stuff up. Copy and paste your map into a new file - sometimes that works.
I already tried that, it still didn't even work, the leak is still coming from the origin.
josepezdj wrote:
Camben, post the map so one of us try to compile. I've seen that sometimes some other can compile a map that the creator can't. Also some other can check your leak issue.
Ok, I get to it after school.
(Btw it has a very strange style, i tried to make it as un aperturish as possible while still keeping the walls, and it is a super heavy WIP. Also, should I post the instances I used?)
CamBen wrote:
Also, should I post the instances I used?)
If they're not default ones: yes.
EDIT2: ok, something weird happened and it suddenly started working again after updating portal 2.... so, problem has been solved, i guess. well, thats good, and thank you guys for the responses still. ![]()
However I can see a lot of things that should be func_detail that are not. It will compile VVIS much faster if you do.