Lost chamber #23 - http://steamcommunity.com/sharedfiles/f ... =109703299
Lord of the Laser - http://steamcommunity.com/sharedfiles/f ... =115889280
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872
Bulska wrote:
.**|======================= Three Chambers, One Funnel =======================| **
Woah, tough one! I had a bit of a brain freeze in the final chamber. Took me ages! Liked it a lot though - lots of very clever use of the funnel.
keithjgrant wrote:
Bulska wrote:.
Three Chambers, One FunnelEnjoyable map
Thanks, I made another 
**|======================= A Pressing Matter =======================| **
Description:
Two lonely pedestal buttons, seperated by walls. They await the test participant who might bring them closer together...
This medium length level will put your mind to work as you puzzle your way through. Will you get the laser to open the exit? Only one way to find out.
It's got lasers, it's got flings and it's a challenging puzzle. What more you need? Also, lasers.
Link:
http://steamcommunity.com/sharedfiles/f ... =119635620
Screenshots:


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Bulska wrote:
**|======================= A Pressing Matter =======================| **
Quite an ingenious little puzzle. Not quite as hard as the last one. ![]()
misterpickles69 wrote:
A Better Mousetrap?
http://mywebpages.comcast.com/reid_felix/Mousetrap.jpg
This is a tricky little puzzle that took me a while to figure out. There's one bit in particular that seemed a bit counter-intuitive but I won't say what it was to avoid spoiling the test for anyone else.
You might want to remove the frankencube or at least limit where it can walk because it had got itself stuck right in the way of the laser receiver for me. I couldn't exit the level until, after some time, it shuffled out of the way.
Certainly a head-scratcher though!
MeatBag wrote:
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872
I don't know if I'm just being dense but I can't figure this one out at all. And it seems so simple at first!
Here's my latest:
http://steamcommunity.com/sharedfiles/filedetails/?id=119960008
Cave here. For this one we've gone spooky. Ghosts, ghouls, you name it. Wooo I'm a ghost! Nah, it's just Cave. And there aren't really any spooks either. Just a whole lotta testing. So quit your quivering and get to it!

I'd describe this one as medium to hard. All elements will be used in the solution!
Victory Yodel
http://steamcommunity.com/sharedfiles/f ... =117081286
New coop map. It's a teamwork puzzle to assemble like a, super fancy weapon of mass turret destruction, based on an already quite fancy concept by a friend.
http://steamcommunity.com/sharedfiles/f ... =103329393
When you mix two ordinary things you can get absolutely new item


Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet 
have fun!
Mr.Wiggles wrote:
Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yethave fun!
http://steamcommunity.com/sharedfiles/f ... =122637360
I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though. ![]()
Pilchardo wrote:
Mr.Wiggles wrote:Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yethave fun!
http://steamcommunity.com/sharedfiles/f ... =122637360I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though.
hi Pilchardo,
Your feedback is appreciated. Thanks to you I found another mistake in my map. I assume you jumped behind the turrets. Thats not the Solution I have in mind and I didnt realized it was possible until now. Therefore you got stuck behind the turrets. Sorry for that.
I will change the map so this cannot happen anymore. I will upload a new Version in a minute. I would like to invite you for another trial. try to find the "real" solution.
good luck!
PS: of course everyone else is invited as well 
This is my first time of Thinkingwithportals, so I am not really sure how I should do this.
I have a total of 10 maps done and published and they are not getting much attention so If you have any tips regarding map advertising.
I have a lot of maps done, however I am going to starting adding just some of them and see how it goes from there.
: http://steamcommunity.com/sharedfiles/f ... d=95963860 <- This one is called rolling stone.
http://steamcommunity.com/sharedfiles/filedetails/?id=126867079
Name: Sideways
Description: Usually the floor is below you, while the ceiling is above you. Usually.
Please post feedback here !!!
I just posted my new map, Quantum Entanglement II, to the Workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=117720854
Thenks again to everyone on this forum who helped my playtest the first map! It got a really great response from the players in the Workshop.
I hope you enjoy Quantum Entanglement II, and let me know if you encounter any issues.
I hope you guys like the level and I would greatly appreciate some feedback. It is a tiny bit different from the one made in the article but it shouldn't change anything as all the gameplay elements are the same. Anyway here is the level http://steamcommunity.com/sharedfiles/filedetails/?id=126835500 Thanks for any advice you can give and have a good one.
Mangus rules!hey there!
i just completed my short map, hope u'll like it!
edit: found a solution which made it way too easy, fixed it, here is the new version (sorry):
My workshop : http://steamcommunity.com/id/asij95alic ... shopfiles/
Thanks.