Why did you get into mapping?
, 100s of hours gone, once you start watching your tutorials and using hammer, there is no going back
).... I love creating, thus mapping... and I just want to create better and better environments/maps/worlds each time.... And I doubt I'll move from Portal, because I also love puzzles, and developing them... So I wish I could never leave this hobby
(ofc it would be awesome to be able to work for this, but since it's not possible, it's at least my one and only hobby)
TopHATTwaffle wrote:
TIL I'm one of the few to actually map before Portal 2...
LOL yeah, I've watched like 80 or more tutorials by you for CS!
But it's fine, I've learnt a lot from them since both are powered by the Soruce engine!
josepezdj wrote:
LOL yeah, I've watched like 80 or more tutorials by you for CS!But it's fine, I've learnt a lot from them since both are powered by the Soruce engine!
That was the point of them. At least you noticed that... You would not believe how many times people ask "That is CSS, I need a TF2 tutorial!" Silly folks!
While I had been programming and making games before then (using a game/program called ZZT), it was at that exact moment that I decided I wanted to make games for the rest of my life.
I also wanted to make chambers/worlds that was in my head into something I could interact with.
MrLate wrote:
I wanted to do something creative and I am quite bad at drawing and writing so mapping was a one way to do it
Your pain... I feel it!
That was 5 years ago, and now I'm finding just mapping is getting stale. With tools being more broken which each game, and more limits being applied, I find it just pointless for me to just map and make textures for a game that is finished. I've begun working with the Source code, and creating entities which was a breath of fresh air. Now I was coding and using my own entities to create something, and it kept me busy. But when most of it is done, it is just the mapping that is left to do.
In general, I mapped because it made me feel smart when something worked, and there was always a step to climb. I became a psychopath at the I/O system to a point were I did some ridiculous things. Now I fear that I'm near the top of the stair case.
so one day after have played portal 2 i played some custom maps and solved to waste some time playing with the authoring tools, fortunatlelly something good popped up, and since then mapping is a wonderful hobby for me
.
Ps: btw, why did you stopped to make tutorials =\ ?
npc_msleeper_boss wrote:
When I was like 10 or 11 I think, I found out that you could make maps for Duke Nukem 3D. I grabbed the map editor and made a square room with random textures and put a stripper in the middle.
My story. Except I put a bazillion enemies.
I've always opened the editor to play with it if it had one. My first proper map was made in the first Call of Duty (United Offensive). Though I never could release them because I didn't have any internet.