[SP] Multipurpose
===[Thanks to these people]===
Pitkakorva - he found like over 50 small things I could improve
Chickenmobile - she helped me with optimization and other things!
Demolisher - master of destruction, taught me his ways
Skotty - nice two-side glass pipe models!
Zivi7 - your Rattman drawing is awesome!
Gig - you monster, 5 unintended solutions?! The best betatester ever
And all others who helped/supported me!
as it contains a lot of failed jumping attempts..
maybe you can give me feedback if this was an unintended solution:
after deactivating the grids from the room on the first floor and managed jumping on the second floor with the funnel button i did a portal in the first room where i started, throwing the cube again through this portal on the funnel button. then i went back to room 1 shooting a portal beside the exit. i went through this portal , shooting another portal to the opposite of the funnel, landing on the spot with the cube. then i jumped from the cube to the funnel, headed to the exit, respawned the cube sending it through the funnel activating the exit door ... the only bug i found was one time when the grids on the first floor were off even when there was no cube at the button.
As I said already, name is really apt!
It's a shame that youtube haven't allowed me to upload my playthrough, but it's really kinda fail.
Thanks for mapping!
quatrus wrote:
Outstanding decayed map and a great puzzle. Well done, thanks for creating.Dom44 wrote:
Marvelously detailed and designed map, with very clever puzzle that took me a while to figure out.
Thanks, at least some people appreciate that puzzle. Looks like people give me bad rating just because they think puzzle is too hard.
EDIT: Here's my video.
I love when you have to reuse existing bits.Nice sense of space, good puzzle, really well detailed. Solid 5 from me

Thanks!
A run showing some unintendeds:
5QidJh_wkQw
sicklebrick wrote:
Awesome puzzleI love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!A run showing some unintendeds:
Saving space by hiding video
5QidJh_wkQw
Hey sicklebrick! Thank you for your feedback, I also love reusing existing bits - that's why I based a puzzle on it! About your unintended solutions - Gig (my excellent betatester) found most of these solutions as well. I think that getting companion cube on lower button is pretty long process so it doesn't help you that much in speedrun. Your way of getting up there was pretty clever, I think I can fix that by breaking the white panel. About the airstrafing - firstly I wanted to put playerclip over there, but that would be weird and bad solution. So I've decided to leave some space for skips (bad excuse for my laziness
).
I got into the habbit from another route using that funnel position to get back to the start, and from standing on top of the glass, firing another portal into the surface near the exit.. jumping into the start area and reportalling out into the main funnel, skipping the cube switch. Didn't bother recording that though
...as usual. Loved the detail in every single corner, the lighting was spectacular, the puzzle impressive and the reuse of the elements was also awesome. Good job!
A couple of things though:
-
I've seen a strange reflection on the glass that separates the funnel chamber and the cube chamber, looks like it's reflecting the upper skybox? maybe the ceiling brushes are func_brushes with "render in fast reflections" set to no? don't know... maybe you'd like to check it.
-
Looks like you have attached a trigger_catapult to the flipped panel in order to make the fling to the oher side easier; well it doesn't work properly, I spent much time trying to reach the front ledge (the floor grate) but I always crashed against it (I achieved it around 2/10 times). Then I found an easier way to go up there by using momentum and floor portals
-
I died near the end of solving the puzzle while I was flinging to the funnel because I didn't reach it and fell to the goo even though I jumped down where the n?1 fling signage is on the floor. The most annoying was that I hadn't saved the game and I was respawned right after getting out from the Ratman's den
You should add some more logic_saves 
-
There are a few overlaping models (those rusty squarebeams near fling signage n?1). And the button is also too low onto its support and you can see the overlapping on its 4 "legs" (this also happens to Valve, the puzzle creator does the same... but I personally think it's wrong
). -
Zivi7's ratmans den overlay doesn't show up, but a checkerboard instead (I assume it's zivi7's overlay because you thank him in the description...)
Apart from those considerations, the map is SPLENDID! 5 from me man!
Here's the blind run (8-9 minutes less because of dying without saving):
I think the puzzle was well made and the visuals worked great. The ratmans den was a great addition.
There have been a lot of new maps in the past month so I won't be making my usual blinrun videos for them all but I see you got few blindruns already.
5/5 from me! Great job!
hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.
this is his multipurpose map done in 1:16.25s
map link:
I'll take a shot at beating you too
Been a while since I've done a speedrun
HCMonstrLP wrote:
hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.
Welcome to TWP community! I would like to thank you for your let's play and speedrun video. That route is very nice.
portal2tenacious wrote:
I'll take a shot at beating you too
Don't forget to post your run here! 
Fluppy wrote:
HCMonstrLP wrote:hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.
Welcome to TWP community! I would like to thank you for your let's play and speedrun video. That route is very nice.
portal2tenacious wrote:
I'll take a shot at beating you too
Don't forget to post your run here!
good to see you, and once again great map!
Loved the puzzle...great mapping, too...