[SP] Multipurpose

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Fluppy
94 Posts
Posted Aug 22, 2012
In every test chamber you have to use testing elements. But what if each of them has more than one usage? "Multipurpose" is an overgrown map with intermediate difficulty. Don't forget - if you're stuck, remember that you can use elements more than once!

===[Thanks to these people]===

Pitkakorva - he found like over 50 small things I could improve
Chickenmobile - she helped me with optimization and other things!
Demolisher - master of destruction, taught me his ways
Skotty - nice two-side glass pipe models!
Zivi7 - your Rattman drawing is awesome!
Gig - you monster, 5 unintended solutions?! The best betatester ever

And all others who helped/supported me!

Click here to download Multipurpose

Click here to download Multipurpose

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j0b0rg
27 Posts
Posted Aug 23, 2012
Replied 19 hours later
nice work in my favourite chamber style. i did a video but it is nearly 13 mins and i don't think that's worth uploading
as it contains a lot of failed jumping attempts..
maybe you can give me feedback if this was an unintended solution:
after deactivating the grids from the room on the first floor and managed jumping on the second floor with the funnel button i did a portal in the first room where i started, throwing the cube again through this portal on the funnel button. then i went back to room 1 shooting a portal beside the exit. i went through this portal , shooting another portal to the opposite of the funnel, landing on the spot with the cube. then i jumped from the cube to the funnel, headed to the exit, respawned the cube sending it through the funnel activating the exit door ... the only bug i found was one time when the grids on the first floor were off even when there was no cube at the button.
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Dom44
73 Posts
Posted Aug 25, 2012
Replied 1 day later
Marvelously detailed and designed map, with very clever puzzle that took me a while to figure out.
As I said already, name is really apt!

It's a shame that youtube haven't allowed me to upload my playthrough, but it's really kinda fail.

Thanks for mapping!

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quatrus
1,047 Posts
Posted Aug 26, 2012
Replied 1 day later
Outstanding decayed map and a great puzzle. Well done, thanks for creating.
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Fluppy
94 Posts
Posted Aug 27, 2012
Replied 13 hours later

quatrus wrote:
Outstanding decayed map and a great puzzle. Well done, thanks for creating.

Dom44 wrote:
Marvelously detailed and designed map, with very clever puzzle that took me a while to figure out.

Thanks, at least some people appreciate that puzzle. Looks like people give me bad rating just because they think puzzle is too hard.

EDIT: Here's my video.

http://www.youtube.com/watch?v=kAbss3uC7Hk

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sicklebrick
876 Posts
Posted Aug 28, 2012
Replied 1 day later
Awesome puzzle I love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!

A run showing some unintendeds:
5QidJh_wkQw

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Fluppy
94 Posts
Posted Aug 29, 2012
Replied 13 hours later

sicklebrick wrote:
Awesome puzzle I love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!

A run showing some unintendeds:
Saving space by hiding video
5QidJh_wkQw

Hey sicklebrick! Thank you for your feedback, I also love reusing existing bits - that's why I based a puzzle on it! About your unintended solutions - Gig (my excellent betatester) found most of these solutions as well. I think that getting companion cube on lower button is pretty long process so it doesn't help you that much in speedrun. Your way of getting up there was pretty clever, I think I can fix that by breaking the white panel. About the airstrafing - firstly I wanted to put playerclip over there, but that would be weird and bad solution. So I've decided to leave some space for skips (bad excuse for my laziness ).

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sicklebrick
876 Posts
Posted Aug 29, 2012
Replied 8 minutes later
Aaah, now you mention it, it doesn't really make much sense putting the funnel under the fizzler!
I got into the habbit from another route using that funnel position to get back to the start, and from standing on top of the glass, firing another portal into the surface near the exit.. jumping into the start area and reportalling out into the main funnel, skipping the cube switch. Didn't bother recording that though
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josepezdj
2,386 Posts
Posted Aug 30, 2012
Replied 1 day later
Awesome map Fluppy!! ...as usual. Loved the detail in every single corner, the lighting was spectacular, the puzzle impressive and the reuse of the elements was also awesome. Good job!

A couple of things though:

  1. I've seen a strange reflection on the glass that separates the funnel chamber and the cube chamber, looks like it's reflecting the upper skybox? maybe the ceiling brushes are func_brushes with "render in fast reflections" set to no? don't know... maybe you'd like to check it.

  2. Looks like you have attached a trigger_catapult to the flipped panel in order to make the fling to the oher side easier; well it doesn't work properly, I spent much time trying to reach the front ledge (the floor grate) but I always crashed against it (I achieved it around 2/10 times). Then I found an easier way to go up there by using momentum and floor portals

  3. I died near the end of solving the puzzle while I was flinging to the funnel because I didn't reach it and fell to the goo even though I jumped down where the n?1 fling signage is on the floor. The most annoying was that I hadn't saved the game and I was respawned right after getting out from the Ratman's den You should add some more logic_saves

  4. There are a few overlaping models (those rusty squarebeams near fling signage n?1). And the button is also too low onto its support and you can see the overlapping on its 4 "legs" (this also happens to Valve, the puzzle creator does the same... but I personally think it's wrong ).

  5. Zivi7's ratmans den overlay doesn't show up, but a checkerboard instead (I assume it's zivi7's overlay because you thank him in the description...)

Apart from those considerations, the map is SPLENDID! 5 from me man!

Here's the blind run (8-9 minutes less because of dying without saving):

VdlRJrcPnL4

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Shakky
228 Posts
Posted Sep 24, 2012
Replied 24 days later
Amazing map with a great puzzle. This was a great map to return to after a month long Guild wars 2 marathon and this really makes me wanna get back to portal and mapping. It will be a while until I'm done with GW2 though.

I think the puzzle was well made and the visuals worked great. The ratmans den was a great addition.
There have been a lot of new maps in the past month so I won't be making my usual blinrun videos for them all but I see you got few blindruns already.

5/5 from me! Great job!

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HCMonstrLP
8 Posts
Posted Mar 01, 2013
Replied 5 months later

hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.

this is his multipurpose map done in 1:16.25s
map link:

http://steamcommunity.com/sharedfiles/f ... d=90974564

http://www.youtube.com/watch?v=ZJ53H7vaYY4

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portal2tenacious
393 Posts
Posted Mar 01, 2013
Replied 2 hours later
Hi HCPortal 2. Nice speedrun.
I'll take a shot at beating you too Been a while since I've done a speedrun
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Fluppy
94 Posts
Posted Mar 02, 2013
Replied 8 hours later

HCMonstrLP wrote:
hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.

Welcome to TWP community! I would like to thank you for your let's play and speedrun video. That route is very nice.

portal2tenacious wrote:
I'll take a shot at beating you too

Don't forget to post your run here!

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HCMonstrLP
8 Posts
Posted Mar 02, 2013
Replied 15 hours later

Fluppy wrote:
HCMonstrLP wrote:

hello guys I'm new around these forums but like all of you I love portal and like some of you I enjoy doing speed runs. This is a speed run of a map made by Fluppy some of you might have heard of him be regardless the maps he makes in hammer are amazing.

Welcome to TWP community! I would like to thank you for your let's play and speedrun video. That route is very nice.

portal2tenacious wrote:

I'll take a shot at beating you too

Don't forget to post your run here!

good to see you, and once again great map!

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neco
134 Posts
Posted May 20, 2014
Replied 1 year later
Simply cool! 5/5
Loved the puzzle...great mapping, too...