[WIP] Sticky Gel Test
FelixGriffin wrote:
You have to do a bit more work to give it the proper particles and color, but it still works. They added the Reflection property but didn't take away any of the Adhesion stuff (because there wasn't much of that left anyway).
The reflective/sticky gel now shares the conversion gel's splat effect, and the propulsion gel's "vomit" effect. It was a wonderful blank gel to play with, and I used it in BP2 as electric gel. It also lags the map a bit; I was working on a map to see if even with its flaws, it could still be used.
Then again, Valve may just break it again, so what's the point? 
And that's very true. But you can still get some blank gels to play around with. Make sprayers for buffer-overflow types, set them to Draw Only so they don't use undefined effects, then turn on dev and look in the console for the names of the missing effects. If they're unprintable you can still copy and paste them.
I meen common if you have you week stomick just don't play portals
radelite wrote:
I hope someone at least makes this gel in on map it is awesome I don't get why they cut it off just because of some nauseaI meen common if you have you week stomick just don't play portals
Because you can't pack custom particles and this is an old thread.
If you want, I'll see about making and uploading a VMF of this for people to play with.