Reflector Sphere?
FelixGriffin wrote:
Jose: if it's only for specific cubes in this case, a FindByClassnameNearest might be better. And if you do it to the template for the box dropper all the new ones it spawns will have their models changed.
Thanks Felix! ![]()
HMW wrote:
Wait, is it possible to still reach the original template entities?
Well, this is what the wiki says for the point_template entity: "If there are interdependencies (entity I/O, hierarchy, or other name references) between the entities in the template, the entities in the template will have their names changed and the interdependencies will be reconnected to the changes names. The name change format is as follows: '&0000', where the 0000 will be replaced with the current global template instance, so wildcard searches for '' will still find them. "*
And then "If you don't want the name fixup to happen, because you're only spawning the template once, or you want inputs to trigger all instances of the template, check the 'Preserve entity names' spawnflag. "
So this suggests they are always available to be reached
which is awesome! And that they can also be reached for example using FindbyName or FindbyTarget, right?
I'll drop another post when I get back.
Naulziator wrote:
...boiling maple sap (100 gallons boiled thus far)...
Where were you tapping? In Wisconsin it's been horrible, since it keeps getting warm for one day then snowy again the next.
Anyways, I'm ready to send the little puppy your way when you're ready.
Prototype Reflect Ball (model only)
&
I'm working on a new method, although it'll be slow. Don't try to flail around with the sphere as you're holding it in a laser or it'll glitch. 
Jst two other things...
Could you change te SMD just slightly? I've gotten all the skins set correctly, but they're oriented wrong--the "lens" needs to be on the top of the model.
And do you mind if, after it's working, I add this to the BEE2?
Also, I'm not sure what BEE2 is, but I'll be happy to see the sphere in everyone's levels.
UPDATE: SMD's are updated, however the .qc file will not compile due to Portal 2 not being installed. Would you happen to have the GUIStudioMDL on your computer?