Reflector Sphere?

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josepezdj
2,386 Posts
Posted Mar 27, 2013
Replied 10 hours later

FelixGriffin wrote:
Jose: if it's only for specific cubes in this case, a FindByClassnameNearest might be better. And if you do it to the template for the box dropper all the new ones it spawns will have their models changed.

Thanks Felix! :thumbup:

HMW wrote:
Wait, is it possible to still reach the original template entities?

Well, this is what the wiki says for the point_template entity: "If there are interdependencies (entity I/O, hierarchy, or other name references) between the entities in the template, the entities in the template will have their names changed and the interdependencies will be reconnected to the changes names. The name change format is as follows: '&0000', where the 0000 will be replaced with the current global template instance, so wildcard searches for '' will still find them. "*

And then "If you don't want the name fixup to happen, because you're only spawning the template once, or you want inputs to trigger all instances of the template, check the 'Preserve entity names' spawnflag. "

So this suggests they are always available to be reached :smile: which is awesome! And that they can also be reached for example using FindbyName or FindbyTarget, right?

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Naulziator
104 Posts
Posted Mar 28, 2013
Replied 1 day later
I apologize if I'm not responding, but it's been a super busy week prepping a new button (made of glass), boiling maple sap (100 gallons boiled thus far) & fixing computer software. I'll be out most of the day, but my model is waiting for a script.

I'll drop another post when I get back.

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FelixGriffin
2,680 Posts
Posted Mar 28, 2013
Replied 6 hours later

Naulziator wrote:
...boiling maple sap (100 gallons boiled thus far)...

Where were you tapping? In Wisconsin it's been horrible, since it keeps getting warm for one day then snowy again the next.

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Naulziator
104 Posts
Posted Mar 29, 2013
Replied 18 hours later
We're tapping at my brother's place at Vader Lake (Wollaston Township, Southern Ontario). We've managed around 12 litres (3.17 gallons) of pure syrup as of last night. The boiling is tedious since we don't have any more than a small wood stove and a high pressure propane burner to do the boiling with. And we've only 3 acres worth of trees (50 thus far). They're all running like nuts this year. We can't catch up the flow.

Anyways, I'm ready to send the little puppy your way when you're ready.

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FelixGriffin
2,680 Posts
Posted Mar 29, 2013
Replied 6 hours later
Send it over.
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Naulziator
104 Posts
Posted Apr 05, 2013
Replied 6 days later
Sorry, brain fart! I need to sort a few things first...
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Naulziator
104 Posts
Posted Apr 06, 2013
Replied 19 hours later
Here we go...

Prototype Reflect Ball (model only)

&

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FelixGriffin
2,680 Posts
Posted Apr 06, 2013
Replied 15 minutes later
Great, I'll write up the script.
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FelixGriffin
2,680 Posts
Posted Apr 15, 2013
Replied 9 days later
Sorry, Naulz, but so far I haven't gotten it working. As far as I can tell SetModel, as a client-side thing, doesn't change shadows or collision models. So you have a sphere that acts like a cube.

I'm working on a new method, although it'll be slow. Don't try to flail around with the sphere as you're holding it in a laser or it'll glitch. :razz:

Jst two other things...

Could you change te SMD just slightly? I've gotten all the skins set correctly, but they're oriented wrong--the "lens" needs to be on the top of the model.

And do you mind if, after it's working, I add this to the BEE2?

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Naulziator
104 Posts
Posted Apr 26, 2013
Replied 10 days later
I can try that, but it's going to take some extra time. My computer crashed two weeks ago and I have to reinstall everything (all my files are recovered). I bought a PS3 version of Portal 2, which means I need to download the darn game on my PC again. Not good, since my internet has a bloody download limit until we get Fibre optics here in the fall (Welcome to Canada).

Also, I'm not sure what BEE2 is, but I'll be happy to see the sphere in everyone's levels.

UPDATE: SMD's are updated, however the .qc file will not compile due to Portal 2 not being installed. Would you happen to have the GUIStudioMDL on your computer?

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FelixGriffin
2,680 Posts
Posted Apr 26, 2013
Replied 7 hours later
Yep, my version of the files is by now rather different, including the QC. Just send them over here or in a PM and I'll compile again.