Old Aperture Elevator isn't moving

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Flo2912
80 Posts
Posted May 17, 2013
Hey Guys.
I've started my new Mapping-Projekt yesterday, and have my first problem right at the beginning :sad:
It is an old Aperture Test made at the begin of the 50th, so of course it needs Cave Johnson style. I've set an elevator instance (/test_dome_entrance_lift_01) but it isn't working correctly. If I set the player's spawnpoint inside the elevator-car, it dosn't want to move, no matter what I do. If I set the spwanpoint outside the elevator and use noclip to reach the elevator-car it works problemless, so what Am I doing wrong?
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RectorRocks
522 Posts
Posted May 17, 2013
Replied 20 minutes later
Have you tried this? (Bordered in red)
img

Here's the page of the screenshot:
Elevator (Portal 2) [Section: Creating an underground elevator]

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Flo2912
80 Posts
Posted May 17, 2013
Replied 59 minutes later
Not working :sad:
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Lpfreaky90
2,842 Posts
Posted May 17, 2013
Replied 6 hours later

Flo2912 wrote:
Not working :sad:

got global_ents and the transition instance in?

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RectorRocks
522 Posts
Posted May 17, 2013
Replied 3 hours later

Lpfreaky90 wrote:
got global_ents and the transition instance in?

I don't think its needed.

Flo2912 wrote:
Not working :sad:

It worked for me. Make sure you place your logic_auto inside the elevator instance. You need to edit the instance first.

Here's my modified underground entrance elevator instance: (Tested and worked)

test_dome_entrance_lift_02.vmf
Attachments
test_dome_entrance_lift_02.vmf
0.15 MB 18 downloads
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Flo2912
80 Posts
Posted May 18, 2013
Replied 15 hours later
Thanks a lot, it works now :smile:
But it didn't want to move at the position the elevator was planed to be, I had to move it o.O