Light Bug

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User
630 Posts
Posted May 17, 2013
(sry for opening a Thread again),

I have this lightbug when i place an squarebeam before that Wall (Solid Face)
What am i doing wrong? :/

img

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FireFusorf
57 Posts
Posted May 17, 2013
Replied 45 minutes later
Try to compile your map in Expert mode, and select "Final compilation (slow!)" or something like that
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Lamarr
73 Posts
Posted May 17, 2013
Replied 1 hour later
Disable shadows on the grid prop or compile with -staticproppolys line for vrad,or do as stated above.
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Lpfreaky90
2,842 Posts
Posted May 18, 2013
Replied 18 hours later
Does that texture have _vertex in it's name by any chance?
If so; replace it by his not-vertex version.
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User
630 Posts
Posted May 18, 2013
Replied 1 hour later
i have the same texture like in "sp_a2_pull_the_rug", who is behind a panel this texture and this squarebeam. I use the same :/
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iWork925
1,080 Posts
Posted May 18, 2013
Replied 1 hour later

TheTobbell wrote:
i have the same texture like in "sp_a2_pull_the_rug", who is behind a panel this texture and this squarebeam. I use the same :/

Then its a problem with your compile.
img
img

-both -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file
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User
630 Posts
Posted May 18, 2013
Replied 15 minutes later
Ok i turned on "final -both (slow!)" and it works! :biggrin:
(Maybe it also doesnt work because i turned on "fast" at Rad settings?)
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iWork925
1,080 Posts
Posted May 18, 2013
Replied 4 minutes later

TheTobbell wrote:
Ok i turned on "final -both (slow!)" and it works! :biggrin:
(Maybe it also doesnt work because i turned on "fast" at Rad settings?)

img

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User
630 Posts
Posted May 18, 2013
Replied 1 minutes later
Sry xD I didnt know what "fast" also affect the models,
But, why are all grate textures invisible when i turn final on?
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iWork925
1,080 Posts
Posted May 18, 2013
Replied 7 minutes later
Eh grate textures are fkd up. Try making it a func_detail or func_brush and muck around with the settings until it works.

Try this:

-both -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path\$file

Chicken sent me this when I first started mapping and I havent touched it since cause everything seems to work with it.
Example:
img

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User
630 Posts
Posted May 18, 2013
Replied 2 hours later
The grates are func_brush, hmm ok maybe it helps when they?re func_detail..
At the picture the squarebeam also doesnt work correctly or not?
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iWork925
1,080 Posts
Posted May 18, 2013
Replied 44 minutes later

TheTobbell wrote:
The grates are func_brush, hmm ok maybe it helps when they?re func_detail..
At the picture the squarebeam also doesnt work correctly or not?

lolwut :confused:

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User
630 Posts
Posted May 18, 2013
Replied 3 minutes later
Here i mean this,
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iWork925
1,080 Posts
Posted May 18, 2013
Replied 42 minutes later
If you have tried StaticPropLighting and it still doesnt work you might have to send the vmf...