The ThinkingWithPortals Map Showcasing Thread

Avatar
FelixGriffin
2,680 Posts
Posted May 26, 2013
Replied 1 hour later
There aren't any (working) default ones that look like skies--only black, white, etc. And I'm SURE there are non-model materials in there. What folders are in the archive?
Advertisement
Registered users don’t see ads! Register now!
Avatar
iWork925
1,080 Posts
Posted May 27, 2013
Replied 7 hours later
ahh.. i remember when people used to post screenshots in this thread... those were the days...
Avatar
srs bsnss
552 Posts
Posted May 27, 2013
Replied 5 hours later
Here's a couple of early screens of an upcoming Positive Discouragement map. It's the first part of two connected chambers.

img
The chamber
img
A BTS area
img
The chamber, again
img
The chamber, once again
img
A smashed wall in the BTS area

Obviously I've got a bunch more stuff to do, but I'm liking it so far.

Avatar
Lpfreaky90
2,842 Posts
Posted May 30, 2013
Replied 3 days later
I just was messing in a WIP map; put a projected texture in, fun effect with funnel:
http://www.youtube.com/watch?v=tjOb3ApSlYc&feature=youtu.be

@srs looking good! Not a big fan of the floor in the first room though.
You might be able to spice it up a bit more with some overlays :smile:

Avatar
User
630 Posts
Posted May 31, 2013
Replied 10 hours later

Lpfreaky90 wrote:
I just was messing in a WIP map; put a projected texture in, fun effect with funnel:
http://www.youtube.com/watch?v=tjOb3ApSlYc&feature=youtu.be

@srs looking good! Not a big fan of the floor in the first room though.
You might be able to spice it up a bit more with some overlays :smile:

Lol i have the same Funnel effect in my WIP map ;D
But dont think i steeled that Idea when i release my map xD

Avatar
Sprowl
97 Posts
Posted May 31, 2013
Replied 2 hours later

Lpfreaky90 wrote:
Video

Fancy Shadow :lol: .

I'm working on part 2 of my Cleanup! Mappack. It's called "Portation" and this is what I got so far:
06 #1
06 #2
06 #3
07 #1

Avatar
Lpfreaky90
2,842 Posts
Posted May 31, 2013
Replied 7 hours later

Sprowl wrote:
Lpfreaky90 wrote:

Video

Fancy Shadow :lol: .

I'm working on part 2 of my Cleanup! Mappack. It's called "Portation" and this is what I got so far:
06 #1
06 #2
06 #3
07 #1

that... ...looks... ....very... ...fancy!

Avatar
iWork925
1,080 Posts
Posted Jun 03, 2013
Replied 2 days later

Sprowl wrote:
Lpfreaky90 wrote:

Video

Fancy Shadow :lol: .

I'm working on part 2 of my Cleanup! Mappack. It's called "Portation" and this is what I got so far:
06 #1
06 #2
06 #3
07 #1

awesome! :biggrin: cant fault

Avatar
srs bsnss
552 Posts
Posted Jun 03, 2013
Replied 4 hours later

Sprowl wrote:
Lpfreaky90 wrote:

Video

Fancy Shadow :lol: .

I'm working on part 2 of my Cleanup! Mappack. It's called "Portation" and this is what I got so far:
06 #1
06 #2
06 #3
07 #1

Wow, that looks awesome! Can't wait :lol:

Avatar
josepezdj
2,386 Posts
Posted Jun 03, 2013
Replied 44 minutes later

Lp, iWork and srs bsnss wrote:
Sprowl wrote:

I'm working on part 2 of my Cleanup! Mappack. It's called "Portation" and this is what I got so far:
06 #1
06 #2
06 #3
07 #1

Wow, that looks awesome! Can't wait :lol:

Guys, it IS awesome! But it's far better in game :biggrin:

Avatar
Lamarr
73 Posts
Posted Jun 05, 2013
Replied 2 days later
Been a bit busy lately:
img
img
img
img
img
img
Avatar
CamBen
973 Posts
Posted Jun 05, 2013
Replied 44 minutes later
I knew this would be amazing as soon as I saw you had posted. I have not been disappointed, this is amazing!
Avatar
Sejievan
232 Posts
Posted Jun 06, 2013
Replied 21 hours later
Awsomwe pics as always!!
Avatar
Gemarakup
1,183 Posts
Posted Jun 06, 2013
Replied 4 minutes later
Yeah, what they said!
Avatar
josepezdj
2,386 Posts
Posted Jun 06, 2013
Replied 2 hours later

Lamarr wrote:
Been a bit busy lately:

Just keep busy, man! :notworthy:

Avatar
PortalCombat
306 Posts
Posted Jun 07, 2013
Replied 17 hours later
Another brainteaser map created with the PTI Editor and some modded instances.
Trying to make the best out of the PTI design.

img

img

img

img

img

img

Map is already published and link is in my signature.

Avatar
jordan1m
15 Posts
Posted Jun 07, 2013
Replied 37 minutes later
I've just finished whiteboxing my latest level in my eile singleplayer series and I'm just about to move onto art implementation (Not decided what style to use yet).

I would greatly appreciate any feedback on the gameplay/difficulty before i start making it look pretty!
I'm aware it looks incredibly ugly right now, and there is no clipping or indicator lights.

You can grab the map on my profile downloads (a3_eile_hanoi), but here are a few un-flattering screenshots that may pique your interest.

a3_eile_hanoi0011.jpg a3_eile_hanoi0012.jpg a3_eile_hanoi0013.jpg

http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2721

Avatar
Lpfreaky90
2,842 Posts
Posted Jun 07, 2013
Replied 9 hours later
@portalcombat
All I see is pti. pti is not looking good ever =( it's so dull and uninspiring!
Also the default song almost makes me want to tear my hair out.

@jodan1m
this thread is not to promote your map, this is a thread to get comments on the visual design.
What I see right now is a very pti looking ugly box. I don't see any light models; I see laser fields without models I see bad lighting. Right now I don't like the looks of it.

Avatar
Caden
174 Posts
Posted Jun 07, 2013
Replied 1 hour later
An introductory map I made for Fourth Reaper's Compressed Smoke Field.

img

Any suggestions on how to make it look better?

Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Jun 07, 2013
Replied 45 minutes later
There seems to be a bit too much light. Remove the light strips behind the field, the observation room is very bright and the fields glow by themselves. If the room is darker they will draw more attention.

Is this the playerclip field? I don't remember which color is which.