The ThinkingWithPortals Map Showcasing Thread
josepezdj wrote:
]I just became your damn fan!! >.< WHO are you?
... and where have you been hiding?!
yishbarr wrote:
I just made a map to make a custom aesthetic theme. (Ignore the blue models. That was a mistake with the env_projectedtexture).
- I don't think the skybox looks great here. Plain white with tubes doesn't fit well. Maybe a little color fog and more models will be better. Or you could change the skybox.
- Other than the skybox and the observation room, I don't see any light source. You should not depend on the skybox and observation room for your lighting. You should add a few light strips and stuff.
Other than that, it looks great! ![]()
yishbarr wrote:
That's true. Stop trying to provoke me.
Man, don't do that... you don't know him, that's provoking him
Here, every user has his personality. Iwork is how he is, don't mess with that... let's just accept it. If someone seems to be fighting you and you think it's a provocation for you and the comment is not intended to be helpful or as you wish it would, just let it go. Let's not start battles.
I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself 
yishbarr wrote:
OK. I just don't know if anyone has seen how many posts against me he has written so I don't know what to expect.
I've read them.
josepezdj wrote:
yishbarr wrote:That's true. Stop trying to provoke me.
Man, don't do that... you don't know him, that's provoking him
Here, every user has his personality. Iwork is how he is, don't mess with that... let's just accept it. If someone seems to be fighting you and you think it's a provocation for you and the comment is not intended to be helpful or as you wish it would, just let it go. Let's not start battles.
I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself
.< Sorry, but have you read what I just posted? I liked my own conclusion.... Inspiration
http://steamcommunity.com/sharedfiles/filedetails/?id=167784172
http://steamcommunity.com/sharedfiles/filedetails/?id=167784209
I still tweaking the water, underwater it doesn't look good.
Anyone knows which sound I need to replace for a lower volume one for the watersplash sound? its annoyingly loud
Screenshots
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So, what could I do to improve it?
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353
fedebenarg wrote:
Hi! Here there're more screenshots of my new map, "Untitled 2", or "Part 2". I have to decide it.
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353
Some textures are misaligned, and the detailing in the bts area is quite bland. There is room for improvement.
fedebenarg wrote:
Hi! Here there're more screenshots of my new map, "Untitled 2", or "Part 2". I have to decide it.
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353
Not a bad start! I like what you've done with the interior of the chamber. The trusses and broken panels especially look good. That said, there are a few things I think could be improved. First of all, the bts areas look a bit bland. There's lots of "wasted space" of just blue fog. Fill these areas up with other chambers, bts props, etc. Also, in most cases, the tighter the environments, the better. Tighter environments (with a few exceptions) generally look better, are faster to compile, and easier to detail. Also, a little bit of lighting work can go a long way. I would recommend using a projected texture somewhere to make some shadows - add some variety to the lighting.
Good work so far!
Also: 
This thread has reached 1337 status.
/me likes
josepezdj wrote:
I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself


