The ThinkingWithPortals Map Showcasing Thread

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Lpfreaky90
2,842 Posts
Posted Aug 07, 2013
Replied 1 hour later

josepezdj wrote:
]I just became your damn fan!! >.< WHO are you? :biggrin:

... and where have you been hiding?!

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Gemarakup
1,183 Posts
Posted Aug 08, 2013
Replied 7 hours later
I just made a map to make a custom aesthetic theme. (Ignore the blue models. That was a mistake with the env_projectedtexture).

img
img
img

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RectorRocks
522 Posts
Posted Aug 08, 2013
Replied 15 minutes later

yishbarr wrote:
I just made a map to make a custom aesthetic theme. (Ignore the blue models. That was a mistake with the env_projectedtexture).

img
img
img

  • I don't think the skybox looks great here. Plain white with tubes doesn't fit well. Maybe a little color fog and more models will be better. Or you could change the skybox.
  • Other than the skybox and the observation room, I don't see any light source. You should not depend on the skybox and observation room for your lighting. You should add a few light strips and stuff.

Other than that, it looks great! :thumbup:

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iWork925
1,080 Posts
Posted Aug 08, 2013
Replied 5 hours later
Your appear to be missing a ceiling.
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Gemarakup
1,183 Posts
Posted Aug 08, 2013
Replied 28 minutes later
That's true. Stop trying to provoke me.
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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 56 minutes later

yishbarr wrote:
That's true. Stop trying to provoke me.

Man, don't do that... you don't know him, that's provoking him :wink: Here, every user has his personality. Iwork is how he is, don't mess with that... let's just accept it. If someone seems to be fighting you and you think it's a provocation for you and the comment is not intended to be helpful or as you wish it would, just let it go. Let's not start battles.

I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself :wink:

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Gemarakup
1,183 Posts
Posted Aug 08, 2013
Replied 10 minutes later
OK. I just don't know if anyone has seen how many posts against me he has written so I don't know what to expect.
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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 8 minutes later

yishbarr wrote:
OK. I just don't know if anyone has seen how many posts against me he has written so I don't know what to expect.

I've read them.

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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 3 minutes later

josepezdj wrote:
yishbarr wrote:

That's true. Stop trying to provoke me.

Man, don't do that... you don't know him, that's provoking him :wink: Here, every user has his personality. Iwork is how he is, don't mess with that... let's just accept it. If someone seems to be fighting you and you think it's a provocation for you and the comment is not intended to be helpful or as you wish it would, just let it go. Let's not start battles.

I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself :wink:

:potd:

.< Sorry, but have you read what I just posted? I liked my own conclusion.... Inspiration :evil:

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Gemarakup
1,183 Posts
Posted Aug 08, 2013
Replied 6 minutes later
Yes, I read and I also think it's post of the day in my point of view. Probably the first off topic post that was worth it because it's more important.
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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 9 minutes later
Man... thanks for that. And thanks for agreeing about that :thumbup:
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DaMaGepy
361 Posts
Posted Aug 08, 2013
Replied 9 minutes later
Its not a real map, I just trying out look and lights for my next map's cave area:
http://steamcommunity.com/sharedfiles/filedetails/?id=167784172
http://steamcommunity.com/sharedfiles/filedetails/?id=167784209
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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 4 minutes later
@DaMaGepy: O_o Simply amazing!! The lighting is perfect! and that water material fits like NOWHERE
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DaMaGepy
361 Posts
Posted Aug 08, 2013
Replied 27 minutes later
The lighting is not natural, some are an invisible floating lightsource.
I still tweaking the water, underwater it doesn't look good.
Anyone knows which sound I need to replace for a lower volume one for the watersplash sound? its annoyingly loud
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Caden
174 Posts
Posted Aug 08, 2013
Replied 3 hours later
I got bored yesterday and decided to work on Reverberate again.

Screenshots
||img

img

img||
So, what could I do to improve it?

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fedebenarg
70 Posts
Posted Aug 08, 2013
Replied 7 hours later
Hi! Here there're more screenshots of my new map, "Untitled 2", or "Part 2". I have to decide it.
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353
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CamBen
973 Posts
Posted Aug 09, 2013
Replied 1 hour later

fedebenarg wrote:
Hi! Here there're more screenshots of my new map, "Untitled 2", or "Part 2". I have to decide it.
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353

Some textures are misaligned, and the detailing in the bts area is quite bland. There is room for improvement.

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wrathofmobius
216 Posts
Posted Aug 09, 2013
Replied 21 hours later

fedebenarg wrote:
Hi! Here there're more screenshots of my new map, "Untitled 2", or "Part 2". I have to decide it.
http://steamcommunity.com/sharedfiles/filedetails/?id=167905583
http://steamcommunity.com/sharedfiles/filedetails/?id=167929163
http://steamcommunity.com/sharedfiles/filedetails/?id=167929313
http://steamcommunity.com/sharedfiles/filedetails/?id=167929280
http://steamcommunity.com/sharedfiles/filedetails/?id=167929249
http://steamcommunity.com/sharedfiles/filedetails/?id=167929204
http://steamcommunity.com/sharedfiles/filedetails/?id=167929372
http://steamcommunity.com/sharedfiles/filedetails/?id=167927103
http://steamcommunity.com/sharedfiles/filedetails/?id=167929353

Not a bad start! I like what you've done with the interior of the chamber. The trusses and broken panels especially look good. That said, there are a few things I think could be improved. First of all, the bts areas look a bit bland. There's lots of "wasted space" of just blue fog. Fill these areas up with other chambers, bts props, etc. Also, in most cases, the tighter the environments, the better. Tighter environments (with a few exceptions) generally look better, are faster to compile, and easier to detail. Also, a little bit of lighting work can go a long way. I would recommend using a projected texture somewhere to make some shadows - add some variety to the lighting.

Good work so far!

Also: img
This thread has reached 1337 status.

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ChickenMobile
2,460 Posts
Posted Aug 10, 2013
Replied 11 hours later
DaMaGepy: Looks very episodic!
/me likes
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iWork925
1,080 Posts
Posted Aug 10, 2013
Replied 2 hours later

josepezdj wrote:
I think Iwork is VERY funny, and I accept it, even if that comment would have headed to myself :wink:

img