Mazes, rollercoasters, bad placed models, wrong textures, 128 hallways, bad optimization, crawling tunnels, useless puzzle elements, trapdoor, no fog, no lighting, no cubemaps, no texture variation.
--Lights with no source.
--Bad integration of HL2 concepts. Possibly any integration of HL2 concepts.
--Lights with no source.
I literally loled when I read this... well done sir
My first experience of HL2 was near the end of Portal: Prelude. Now that there, with those manhacks, was one of the scariest shits I have ever played with.
Really? I don't remember any manhacks in Portal Prelude...weren't the enemies in the ending rocket turrets?
Hmm, i remember (played that a LONG time ago) these manhacks, theyre coming when you defeated Glados
Hetzchase nailway is great, but I don't understand the storyline.
Don't use one trigger multiple for 2 sides of the door with fire once only, because, if you walk away from the trigger, you're stuck. Don't use wall textures on floors. Don't use textures that don't fit you're environment.