How do I make an explosion effect a func_physbox?

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cornontheCoD
150 Posts
Posted Feb 07, 2008
how would I make it so that an env_explosion would make a func_physbox brush go flying? I put one above an env_explosion, and enabled motion at the same time, and it just fell
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msleeper
4,095 Posts
Member
Posted Feb 07, 2008
Replied 16 minutes later
Use phys_explosion instead.
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cornontheCoD
150 Posts
Posted Feb 07, 2008
Replied 9 minutes later
Oh! ok, thx that helps a lot, I'm happy that it's possible to do this!
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cornontheCoD
150 Posts
Posted Feb 07, 2008
Replied 6 minutes later
i can't find a phys_explosion
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msleeper
4,095 Posts
Member
Posted Feb 07, 2008
Replied 28 minutes later
Yeah, the actual name of the entity isn't phys_explosion but it is really really close, so the fact that you said you can't find it tells me you didn't bother to look for yourself and came back here the moment it didn't appear.

Look in the entity browser, it's there. Open your eyes.

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NykO18
183 Posts
Posted Feb 07, 2008
Replied 6 minutes later
http://developer.valvesoftware.com/wiki/Env_physexplosion
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msleeper
4,095 Posts
Member
Posted Feb 07, 2008
Replied 14 minutes later

NykO18 wrote:

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cornontheCoD
150 Posts
Posted Feb 07, 2008
Replied 2 hours later
no need to get angry. I looked through the phys_ entities and couldnt find it