how would I make it so that an env_explosion would make a func_physbox brush go flying? I put one above an env_explosion, and enabled motion at the same time, and it just fell
How do I make an explosion effect a func_physbox?
Posted Feb 07, 2008
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Posted Feb 07, 2008
Replied
16 minutes
later
Use phys_explosion instead.
Posted Feb 07, 2008
Replied
9 minutes
later
Oh! ok, thx that helps a lot, I'm happy that it's possible to do this!
Posted Feb 07, 2008
Replied
6 minutes
later
i can't find a phys_explosion
Posted Feb 07, 2008
Replied
28 minutes
later
Yeah, the actual name of the entity isn't phys_explosion but it is really really close, so the fact that you said you can't find it tells me you didn't bother to look for yourself and came back here the moment it didn't appear.
Look in the entity browser, it's there. Open your eyes.
Posted Feb 07, 2008
Replied
6 minutes
later
Posted Feb 07, 2008
Replied
14 minutes
later
NykO18 wrote:
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Posted Feb 07, 2008
Replied
2 hours
later
no need to get angry. I looked through the phys_ entities and couldnt find it