Compiled map problem

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GameBurger
93 Posts
Posted Sep 25, 2013
I have this, kinda, big map. 13mb of a .BSP file, actually. It was working fine, compiling was good. Now, after I started debugging it (since people started to submit bugs etc.) I started to have a compiled map problem: My map has no proper lightning, it has only the default lightning all over the map. I can't really explain, but I can show.

Here is a good compilated map (13mb of .BSP): http://s17.postimg.org/4r8m85ypr/good.jpg

And this is a map after I made some bug fixing and aligning textures (1.8mb of .BSP): http://s11.postimg.org/5ka1z76cj/bad.jpg

A bit about my fixes: most of them were just aligned textures and props (tubes etc.). This map has borders, unreachable for player. They all have white texture, so my map is in a white box. After understanding that people can place portals on them, I replaced them again and set the invisible func_noportal_volume brushes on them. I think this might be the problem. I checked on the textures and i'm sure they don't leak, no void around.

I just nocliped all over my map - no void. I guess it can be a problem in the compilator settings. I mean I tried to set it to fast compile, but changed it back. MAYBE I didn't turn something back on.

So here it is. I need your help very much, guys. Thank you for attention.

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FelixGriffin
2,680 Posts
Posted Sep 25, 2013
Replied 12 minutes later
If you didn't restart your game after using a fast compile you need to set mat_fullbright to 0. And check your fog settings.
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Dafflewoctor
415 Posts
Posted Sep 25, 2013
Replied 2 minutes later
Hmm, that's strange. Try entering mat_fullbright 0 in the console with cheats on.

By the way. your map is looking nice! :thumbup:

EDIT: Dang, Felix ninja'd me. But try that. :lol:

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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 7 minutes later
Thank you guys for replying. I tried mat_fullbright 0 with sv_cheats 1 (both on the map and main menu), but no changes. Map is 1.8mb size, used to be 13mb before, so I think this is a compilator error.

And thanks, I do thinkwithportals.com gel gameplay level, which we never got to try in the game itself. And I need that fog setting to bring some kind of atmosphere.

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FelixGriffin
2,680 Posts
Posted Sep 25, 2013
Replied 14 minutes later
That small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.
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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 3 minutes later

FelixGriffin wrote:
That small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.

Definitely running rad. It's "normal" in the RUN window and does all the work (if a cmd window does not lie to me). But it really seems that rad just doesn't work, tho map is being created for 1 hour.

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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 7 minutes later
Here is my Run Map window: http://s17.postimg.org/ry2nlzdvj/Untitled.png
Never touched the expert button.

Valve must really hate me. 1st time I got to be in the week's top of the workshop with my portal 2 map. People wait for the new one, but no, no dynamic lighting this time.

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P0rtalFTW
49 Posts
Posted Sep 25, 2013
Replied 7 minutes later
can you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if needed
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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 5 minutes later

P0rtalFTW wrote:
can you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if needed

Just did

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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 24 minutes later
I found the problem: http://s22.postimg.org/9bg9v6slt/Untitled.png

It appers to be, that VRAD won't do his job right. It cuts on VisLeafs and does not reach the "bounces" point. Anyone knows a fix for that?

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FelixGriffin
2,680 Posts
Posted Sep 25, 2013
Replied 16 minutes later
You're running it in Fast mode.
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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 1 minutes later

FelixGriffin wrote:
You're running it in Fast mode.

Definitely not. It's normal

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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 2 minutes later
Just tried to compile it on Fast. Same thing. ;_;
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GameBurger
93 Posts
Posted Sep 25, 2013
Replied 1 hour later
Figured it out. Finally. Thanks for all the help, guys :biggrin:

Uploading to workshop tomorrow

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ChickenMobile
2,460 Posts
Posted Oct 09, 2013
Replied 13 days later

GameBurger wrote:
Just tried to compile it on Fast. Same thing. ;_;

nooo.....