Compiled map problem
Here is a good compilated map (13mb of .BSP): http://s17.postimg.org/4r8m85ypr/good.jpg
And this is a map after I made some bug fixing and aligning textures (1.8mb of .BSP): http://s11.postimg.org/5ka1z76cj/bad.jpg
A bit about my fixes: most of them were just aligned textures and props (tubes etc.). This map has borders, unreachable for player. They all have white texture, so my map is in a white box. After understanding that people can place portals on them, I replaced them again and set the invisible func_noportal_volume brushes on them. I think this might be the problem. I checked on the textures and i'm sure they don't leak, no void around.
I just nocliped all over my map - no void. I guess it can be a problem in the compilator settings. I mean I tried to set it to fast compile, but changed it back. MAYBE I didn't turn something back on.
So here it is. I need your help very much, guys. Thank you for attention.
By the way. your map is looking nice! ![]()
EDIT: Dang, Felix ninja'd me. But try that. 
And thanks, I do thinkwithportals.com gel gameplay level, which we never got to try in the game itself. And I need that fog setting to bring some kind of atmosphere.
FelixGriffin wrote:
That small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.
Definitely running rad. It's "normal" in the RUN window and does all the work (if a cmd window does not lie to me). But it really seems that rad just doesn't work, tho map is being created for 1 hour.
Never touched the expert button.
Valve must really hate me. 1st time I got to be in the week's top of the workshop with my portal 2 map. People wait for the new one, but no, no dynamic lighting this time.
P0rtalFTW wrote:
can you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if needed
Just did
It appers to be, that VRAD won't do his job right. It cuts on VisLeafs and does not reach the "bounces" point. Anyone knows a fix for that?
FelixGriffin wrote:
You're running it in Fast mode.
Definitely not. It's normal
Uploading to workshop tomorrow
GameBurger wrote:
Just tried to compile it on Fast. Same thing. ;_;
nooo.....