2012 Heavy-Duty Super-Mapping Super-Contest
RubbishyUsername wrote:
Quote:I can find a chat log if you want it.
Who wouldn't want to know?
I can't find the bug quote right now (I think I have the log on my USB drive at home, but the most interesting one was something about backwards funnels going through walls.)
I did find an excerpt I had saved about lightboards though. (circa the summer mapping initiative)
Quote:
3:42 PM - [Jeep]: true, good point. maybe a light board controller entity to put in the map
3:43 PM - omni: You think theres any chance of that occuring in an update or with the DLC?
3:44 PM - [Jeep]: probably a tools update at some point, we're learning a lot of stuff from the contest entries on how to make the tools better
josepezdj wrote:
Btw, which is the last day for accepting contest submissions? is it Aug.8th or 5th?
Why would it be the 8th? Does it say that somewhere? Because I'm pretty sure it says the 5th everywhere unless there's a typo.
npc_msleeper_boss wrote:
josepezdj wrote:Btw, which is the last day for accepting contest submissions? is it Aug.8th or 5th?
Why would it be the 8th? Does it say that somewhere? Because I'm pretty sure it says the 5th everywhere unless there's a typo.
Here it says 8th msleeper...
Omnicoder wrote:
FelixGriffin wrote:Woo, time to finish my portal deflection map!
Are we allowed to modify PCF files, which can't be packed? For example, adding the sticky gel back into the paintblobs file?
I think the contest site is fairly clear that the final product must consist soley of a BSP file.
Quote:
Your submitted map should only consist of one single map file (one .bsp)
Quote:
Maps may contain custom assets as long as they are packed completely into the .bsp.
The rules also say that you may not use engine glitches. I asked Jeep Barnett (Portal/Portal 2 dev) and he said that the laser deflection the gel now exhibits was an unintentional bug. (and then told me a story about even stranger bugs when I told him I found it odd that such well-defined behavior could happen by accident... I can find a chat log if you want it.)
Quote:
Maps must be completed without using engine glitches of any kind.
I think this is a bit of an edge case for the glitch rule though, so that'd be something to ask msleeper about.
Wow, that's an awesome bug! I'd love to see that log if you find it again, Omni. Is the use of portal_paint_color also a glitch, then?
Question: Can a map partly consist of reworked parts of an exported PTI-map? Or does it simply need to been made in hammer from scratch? I see how you don't want pure PTI-maps submitted but I like working with those 128*128 blocks and I don't wanna go around rebuilding entire chambers in vain ^^
Jepp wrote:
Question: Can a map partly consist of reworked parts of an exported PTI-map? Or does it simply need to been made in hammer from scratch?
You could try, but doing it this way would most likely give you some sort of annoying error. PTI to hammer does not mix.
Luckily though I do have this laptop from 2009 that somehow seems to be somewhat capable of running hammer at a decent rate. I was able to hook it up to the internet using the magic of friendship, (mostly the latter),and surprisingly its working even though im in the middle of nowhere.
Well, here goes nothing...
I've seen few posts of people saying.
"oh I'll finish a map that I was working on before, it will be perfect for diS contast lololomg"
not an exact quote, well here> FelixGriffin wrote:
Woo, time to finish my portal deflection map!
Brainstone wrote:
I could modify one of my mappack maps and no one would ever notice.
I think you are forgetting this rule
Submission Rules wrote:
Maps should be made within the timespan of the competition; previously authored content is not permitted.
Valve just linked the contest on Facebook about 45 minutes ago. 
wstrika wrote:
Valve just linked the contest on Facebook about 45 minutes ago.
that page is not actually controlled by valve, but cool none the less
BenVlodgi wrote:
wstrika wrote:Valve just linked the contest on Facebook about 45 minutes ago.
that page is not actually controlled by valve, but cool none the less
....it is linked to from both the ThinkWithPortals blog (which is headlined as THE OFFICIAL PORTAL 2 WEBSITE) and the product page for Portal 2, on Valve's website. I have literally no clue where you would get the idea that their Facebook page is not controlled by them.
I would have thought they would have least added a blog entry on their official site.
ChickenMobile wrote:
It has been around a week and Valve suddenly decides to notify the steam community through facebook. Nice one Valve.I would have thought they would have least added a blog entry on their official site.
To be fair, that Facebook page does have over a million subscribers.