2012 Heavy-Duty Super-Mapping Super-Contest

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Omnicoder
299 Posts
Posted Jul 19, 2012
Replied 7 minutes later

RubbishyUsername wrote:
Quote:

I can find a chat log if you want it.

Who wouldn't want to know?

I can't find the bug quote right now (I think I have the log on my USB drive at home, but the most interesting one was something about backwards funnels going through walls.)

I did find an excerpt I had saved about lightboards though. (circa the summer mapping initiative)

Quote:
3:42 PM - [Jeep]: true, good point. maybe a light board controller entity to put in the map
3:43 PM - omni: You think theres any chance of that occuring in an update or with the DLC?
3:44 PM - [Jeep]: probably a tools update at some point, we're learning a lot of stuff from the contest entries on how to make the tools better

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msleeper
4,095 Posts
Member
Posted Jul 19, 2012
Replied 56 minutes later

josepezdj wrote:
Btw, which is the last day for accepting contest submissions? is it Aug.8th or 5th?

Why would it be the 8th? Does it say that somewhere? Because I'm pretty sure it says the 5th everywhere unless there's a typo.

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MasterLagger
1,695 Posts
Posted Jul 19, 2012
Replied 19 minutes later
Well, I don't know what I'm going to submit, but it definitely won't be "Revenge of the Angry Turrets 2."
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josepezdj
2,386 Posts
Posted Jul 19, 2012
Replied 9 minutes later

npc_msleeper_boss wrote:
josepezdj wrote:

Btw, which is the last day for accepting contest submissions? is it Aug.8th or 5th?

Why would it be the 8th? Does it say that somewhere? Because I'm pretty sure it says the 5th everywhere unless there's a typo.

Here it says 8th msleeper...

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msleeper
4,095 Posts
Member
Posted Jul 19, 2012
Replied 2 minutes later
Thanks, I fixed it.
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FelixGriffin
2,680 Posts
Posted Jul 20, 2012
Replied 22 hours later

Omnicoder wrote:
FelixGriffin wrote:

Woo, time to finish my portal deflection map!

Are we allowed to modify PCF files, which can't be packed? For example, adding the sticky gel back into the paintblobs file?

I think the contest site is fairly clear that the final product must consist soley of a BSP file.

Quote:

Your submitted map should only consist of one single map file (one .bsp)

Quote:

Maps may contain custom assets as long as they are packed completely into the .bsp.

The rules also say that you may not use engine glitches. I asked Jeep Barnett (Portal/Portal 2 dev) and he said that the laser deflection the gel now exhibits was an unintentional bug. (and then told me a story about even stranger bugs when I told him I found it odd that such well-defined behavior could happen by accident... I can find a chat log if you want it.)

Quote:

Maps must be completed without using engine glitches of any kind.

I think this is a bit of an edge case for the glitch rule though, so that'd be something to ask msleeper about.

Wow, that's an awesome bug! I'd love to see that log if you find it again, Omni. Is the use of portal_paint_color also a glitch, then?

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msleeper
4,095 Posts
Member
Posted Jul 20, 2012
Replied 5 hours later
If it can be packed into a BSP, it's fair game.
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Jepp
134 Posts
Posted Jul 20, 2012
Replied 5 hours later
Let's hope it'll rain the upcoming two weeks then... I'm really exited to play all the awesome maps this will generate!:D

Question: Can a map partly consist of reworked parts of an exported PTI-map? Or does it simply need to been made in hammer from scratch? I see how you don't want pure PTI-maps submitted but I like working with those 128*128 blocks and I don't wanna go around rebuilding entire chambers in vain ^^

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ChickenMobile
2,460 Posts
Posted Jul 20, 2012
Replied 40 minutes later

Jepp wrote:
Question: Can a map partly consist of reworked parts of an exported PTI-map? Or does it simply need to been made in hammer from scratch?

You could try, but doing it this way would most likely give you some sort of annoying error. PTI to hammer does not mix.

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msleeper
4,095 Posts
Member
Posted Jul 20, 2012
Replied 15 minutes later
My best advice would be to prototype your map/puzzle in PTI and once you have it playing like you want, export it to VMF and strip it down to brushwork. Clean it up, detail it, re-place puzzle element instances, so on.
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taco
504 Posts
Posted Jul 21, 2012
Replied 11 hours later
I'm making a map.
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Insomnautik
53 Posts
Posted Jul 24, 2012
Replied 3 days later
I haven't started yet. Finally a contest and I'm running into mappers block.
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Another Bad Pun
516 Posts
Posted Jul 24, 2012
Replied 26 minutes later
I'm visiting with family far way from home atm so I don't have my computer D:

Luckily though I do have this laptop from 2009 that somehow seems to be somewhat capable of running hammer at a decent rate. I was able to hook it up to the internet using the magic of friendship, (mostly the latter),and surprisingly its working even though im in the middle of nowhere.

Well, here goes nothing...

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BenVlodgi
633 Posts
Posted Jul 25, 2012
Replied 6 hours later

I've seen few posts of people saying.
"oh I'll finish a map that I was working on before, it will be perfect for diS contast lololomg"
not an exact quote, well here> FelixGriffin wrote:

Woo, time to finish my portal deflection map!

Brainstone wrote:
I could modify one of my mappack maps and no one would ever notice.

I think you are forgetting this rule

Submission Rules wrote:
Maps should be made within the timespan of the competition; previously authored content is not permitted.

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FelixGriffin
2,680 Posts
Posted Jul 25, 2012
Replied 9 hours later
I don't know where the other post is, but I saw that and said that I'm going to work on a new map instead. The old one is Destroyed theme, which is taking forever to detail.
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wstrika
200 Posts
Posted Jul 25, 2012
Replied 7 hours later

Valve just linked the contest on Facebook about 45 minutes ago.

https://www.facebook.com/Portal

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BenVlodgi
633 Posts
Posted Jul 25, 2012
Replied 1 hour later

wstrika wrote:
Valve just linked the contest on Facebook about 45 minutes ago.

https://www.facebook.com/Portal

that page is not actually controlled by valve, but cool none the less

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wstrika
200 Posts
Posted Jul 25, 2012
Replied 22 minutes later

BenVlodgi wrote:
wstrika wrote:

Valve just linked the contest on Facebook about 45 minutes ago.

https://www.facebook.com/Portal

that page is not actually controlled by valve, but cool none the less

....it is linked to from both the ThinkWithPortals blog (which is headlined as THE OFFICIAL PORTAL 2 WEBSITE) and the product page for Portal 2, on Valve's website. I have literally no clue where you would get the idea that their Facebook page is not controlled by them.

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ChickenMobile
2,460 Posts
Posted Jul 25, 2012
Replied 12 minutes later
It has been around a week and Valve suddenly decides to notify the steam community through facebook. Nice one Valve.

I would have thought they would have least added a blog entry on their official site.

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wstrika
200 Posts
Posted Jul 25, 2012
Replied 10 minutes later

ChickenMobile wrote:
It has been around a week and Valve suddenly decides to notify the steam community through facebook. Nice one Valve.

I would have thought they would have least added a blog entry on their official site.

To be fair, that Facebook page does have over a million subscribers.

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