
(scale note : those trees at the bottom of the jump are probably a good 20-30ft tall in game)

(scale note : those trees at the bottom of the jump are probably a good 20-30ft tall in game)
, that is totally freaking awesome dude.
Looks so cartoony 
Number1SuperGuy wrote:
Sweet ramp, videos plz
i neither play with the crysis editor. or crysis. but yeah a video would be saweet!
As for video, what do people use these days? is it still FRAPs? my last copy of FRAPs caused many problems...
Currently I'm trying to figure out how to make scripted events and how to animate the camera and stuff...I'd like to make some videos instead of just the screenshots I've been doing.
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hamsteralliance wrote:
Teh CryEngine editor is awesome in the pants!Currently I'm trying to figure out how to make scripted events and how to animate the camera and stuff...I'd like to make some videos instead of just the screenshots I've been doing.
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EASY
Also Youme, the Cryengine Registers everything on screen and in the open environment.
That is why it is so laggy and such a strain on your system, its powerful and crazy
Just wish setting up AI to do more than stand there was easier. I dropped some AI in a room of a prefab building, and they couldnt figure out how to get out....
Interitus wrote:
Love being able to say "hey, I want this area to be a dense jungle..." then selecting the right paintbrush, and laying down a thick, detailed forest in one stroke...
so you're letting automated tools make your map for you? 
mazk1985 wrote:
oh btw how do you make walls and such? Is it brush based?
I'm not really sure. There's prefab'd buildings already (which is all I've used so far), and then I think you can put in already made walls and pieces of buildings, but I havent gotten too far into that. There are what looks to be brush and vertex editing tools tho...
youme wrote:
so you're letting automated tools make your map for you?
well, I COULD sit there and place each of the thousands of trees, or I could have it randomly disperse the trees and make a natural-looking forest. After I place them of course, it's really easy to move them around and fine-tune their location.