Borealis?
Tomorrow I will upload pictures, be sure to stop by and give me feedback!
http://imageshack.us/photo/my-images/688/borealis1.png/
http://imageshack.us/photo/my-images/406/borealis3.png/
http://imageshack.us/photo/my-images/152/borealis2.png/
(The pictures was too big to show them here on the thread, sorry)
But its looking alright, theres definetly promise.
P.S. if you want to put the pics on the thread you could always resize them.
EDIT: haha you're too quick lpfreaky
I actually think I will have the corridor as it is. Yeah, and by the way in the wiki about Borealis it said that Aperture had an 'secret' project not quite known what though... But I thought I could use story in my map, but im not quite sure yet.
The texture you used might be a metal one but it doesn't really look metal-y. It just looks like dirty concrete judging by these pictures. I would go for a more grey-like, somewhat shiny metal. Probably you will need a custom texture for that. But that's just my 2 cents.
@Spam Nugget; I know right, wings are so extremely useful!
Yeah, the picture is just what I do now for bedrooms. But the corridor I have is an office and working corridor.
And I found a great way of adding puzzles to the map, like the ship has 2-3 test-chambers inside the ship (in the 70's style) which are there for beeing transported to somewhere (?)
lpfreaky90 wrote:
well this is what I think the interior of a ship looks like:
The texture you used might be a metal one but it doesn't really look metal-y. It just looks like dirty concrete judging by these pictures. I would go for a more grey-like, somewhat shiny metal. Probably you will need a custom texture for that. But that's just my 2 cents.
@Spam Nugget; I know right, wings are so extremely useful!
I could upload a short movie about what I have so far? So you can se the textures and the ways to get through it, I only have 1-2 minutes of gameplay but whatever.
What do you think?
If you want to, I can upload some pictures instead. The map has developed!:)
Kaleido wrote:
Don't ask, just post pics lol
Yea; pasting images from WIP maps to gather feedback never killed anyone 
It only improved maps 
msleeper wrote:
For what it's worth, there was a partially built Borealis from the 2003 leak. I can't remember the last time I looked at those files, I remember it was in really shitty condition, nowhere near a complete map in terms of gameplay or art. Plus lots has changed in terms of story and functionality for the ship since then. But if you're interested, I'm sure you could hunt down the old leak somewhere and grab the VMFs for it.
Thanks for the info, but I think il be alone at this one. Maybe it turns into crap, maybe not. I dont care, its fun to work on ! But thanks anyway 
Pictures are up, tell me what you think!:)
PS: The three last picture 'the MachineWorks' are not finished, neither is the stairs though.
http://imageshack.us/photo/my-images/43/borealis4.png
http://imageshack.us/photo/my-images/641/borealis5.png
http://imageshack.us/photo/my-images/109/borealis6.png
http://imageshack.us/photo/my-images/546/borealis7.png
That means lights with models that just look realistic. Good luck on mapping!
lpfreaky90 wrote:
Your images look okay but it's quite empty and I think you should use real lights.
That means lights with models that just look realistic. Good luck on mapping!
Yeah, I know. Like I said I aint finished yet, but in the machine room... I dont have any clues what's in a machine room, what do you think I can fill it with to make it more... filling.
Kingofaperture wrote:
I dont have any clues what's in a machine room, what do you think I can fill it with to make it more... filling.
You don't really have to make the rooms more filling... Just make them smaller, better organized for a ship with an engine room. I believe someone already mentioned space is a luxury on a ship, and this is a good example. Just look into actual ship layouts, Borealis blueprints (on the wiki (I believe, a link has been sent). That and real lighting, as lp said. Add some texture variation an voil?! 
You mentioned you kinda' wanted to use this map for practise in mapping. What better way to do this than to look into new ways for you to design? 
Spam Nugget wrote:
I still think its too big. And theres nothing really to show its a ship, if you know what i mean. You dont look at it nd go 'oh, a ship'. Also it needs real lighting. Myabe try looking at some pictures of the insides of ships?
portholes, life rings, fishing poles, and mounted fish. 