Community Map Project

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msleeper
4,095 Posts
Member
Posted Jun 05, 2008
Replied 11 minutes later

Doomsday192 wrote:
is it ok to upload screenshots ahead of time?

Hell yeah, post screens.

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Doomsday192
371 Posts
Posted Jun 05, 2008
Replied 24 minutes later

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Portalboat
90 Posts
Posted Jun 05, 2008
Replied 3 minutes later
I made my chamber.

But there's some glitches...

'Cause I suck at programming.

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Doomsday192
371 Posts
Posted Jun 05, 2008
Replied 1 minute later
programming...?
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msleeper
4,095 Posts
Member
Posted Jun 05, 2008
Replied 2 minutes later
What are you talking about? Programming?
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Portalboat
90 Posts
Posted Jun 05, 2008
Replied 1 minute later
I/O.

I would call that programing.

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Doomsday192
371 Posts
Posted Jun 05, 2008
Replied 1 minute later
not really...
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Portalboat
90 Posts
Posted Jun 05, 2008
Replied 1 minutes later
Oh.
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Bulska
204 Posts
Posted Jun 05, 2008
Replied 5 minutes later
I would like to join in this Map Project.

I'm already working on a medium-large sized map with medium puzzle-difficulty but low flinging difficulty. It starts and ends with an elevator.

This is not the one I've been asking forcefield questions about, that's another map which is a personal project.

One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.

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msleeper
4,095 Posts
Member
Posted Jun 05, 2008
Replied 14 minutes later

Bulska wrote:
One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.

That's another reason I would need the VMFs, to make sure one map isn't spammed with GLaDOS while another one is totally silent.

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Sleepwalker
130 Posts
Posted Jun 05, 2008
Replied 2 hours later
Alright. msleeper, try this out. http://forums.thinking.withportals.com/dload.php?action=file&file_id=232

btw it's pretty short.

I also included all the hammer files.

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venator92
21 Posts
Posted Jun 06, 2008
Replied 9 hours later
I might contribute as I've been working on a map pack for a while now.

Also...

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youme
937 Posts
Posted Jun 06, 2008
Replied 6 minutes later

venator92 wrote:
Also...

oooooh now THAT is the closest I've heard to the original, your own voice or have you got a great speach program?

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venator92
21 Posts
Posted Jun 06, 2008
Replied 5 minutes later
It's just a text-to-speech program run through some filters. A chap by the name of PelPix showed me how to do it.

Also, it might be an idea to provide VMFs of the elevators you want us to use. I guess I could do that too if you want.

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Mek
459 Posts
Posted Jun 06, 2008
Replied 4 hours later

msleeper wrote:
Until I do some investigation, or someone who has tried before, can confirm or deny if NPCs work in Portal, we may have to scratch the idea of having other people walking around. Remember that the Portal SDK is not available, and we would basically have to make a mod to add in NPCs like that. I may be wrong though.

I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.

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msleeper
4,095 Posts
Member
Posted Jun 06, 2008
Replied 2 hours later

Mek wrote:
I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.

Well one, awesome because I wanted to try that on my own. Two, do other NPCs work? Citizens and such?

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Doomsday192
371 Posts
Posted Jun 06, 2008
Replied 1 minute later
like i said, they call you dr freeman
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youme
937 Posts
Posted Jun 06, 2008
Replied 1 hour later
Remember that "NPCs and portals" tutorial thing that was posted a while ago?
well I followed that and every time the NPC walked though the portal their left leg spasmed for a moment, then they carried on walking. It worked but it didn't look pretty
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taco
504 Posts
Posted Jun 06, 2008
Replied 2 minutes later
I like the idea of a community project but I feel that having an arching story line pasted on top of chambers with inconsistent design/quality will make the whole thing feel a little messy.
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rellikpd
1,053 Posts
Posted Jun 06, 2008
Replied 1 hour later
there is no story line. just a bunch of maps thrown together. the good will be picked out. the total crap thrown out, and then someone will sort them in order of complexity, and someone else will make a start/end levels and such. basically just a bunch of crap thrown together so that we can have one REALLY big continuous playing ~map~
which sounds fine to me

correct??? <-?

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