Doomsday192 wrote:
is it ok to upload screenshots ahead of time?
Hell yeah, post screens.
Doomsday192 wrote:
is it ok to upload screenshots ahead of time?
Hell yeah, post screens.
But there's some glitches...
'Cause I suck at programming.
I would call that programing.
I'm already working on a medium-large sized map with medium puzzle-difficulty but low flinging difficulty. It starts and ends with an elevator.
This is not the one I've been asking forcefield questions about, that's another map which is a personal project.
One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.
Bulska wrote:
One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long.
That's another reason I would need the VMFs, to make sure one map isn't spammed with GLaDOS while another one is totally silent.
btw it's pretty short.
I also included all the hammer files.

venator92 wrote:
Also...
oooooh now THAT is the closest I've heard to the original, your own voice or have you got a great speach program?
Also, it might be an idea to provide VMFs of the elevators you want us to use. I guess I could do that too if you want.
msleeper wrote:
Until I do some investigation, or someone who has tried before, can confirm or deny if NPCs work in Portal, we may have to scratch the idea of having other people walking around. Remember that the Portal SDK is not available, and we would basically have to make a mod to add in NPCs like that. I may be wrong though.
I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.
Mek wrote:
I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal.
Well one, awesome because I wanted to try that on my own. Two, do other NPCs work? Citizens and such?
correct??? <-?