Community Map Project
nah just kidding, my map aint messy.
How many people are in this so far? Can we make a list?
Plus a small description of how large their piece is going to be and how hard. Just for easier assembly on the end.
Bulska's Addition to this Community Pack:
A long map with medium to hard difficulty. You'll need more brain then reflexes in this map, but bad reflexes won't get you far.
Bulska wrote:
...Plus a small description of how large their piece is going to be and how hard.....
as for me. if i can find the time to do anything. my piece is gunna be small. and medium-to-hard (depending on your skill i guess) i don't want to devote myself to anything large scale for two reasons: 1) i won't finish it, 2) it will be easier to fit into "place"
i'd rather see LOTS of little maps that are appropriately placed in difficulty (ie: easier-to-harder) and progressively getting there, instead of some maps with easy-to-hard built in.
But if you put the difficulty on a graph compared to map progress, it would swing a little up & down.
But overal a fun map to play, not something you could frustate your brains out with. Because you have some simple puzzles along your way to make it more interresting to get from one hard puzzle to another.
Also to settle the mind a bit; If you need to do hard puzzles all the time I get frustrated, but in my map is so that after done one hard puzzle, you have some tiny easier puzzles on your way to the next hard puzzle.
I'll throw in some screenies sometime.
Who all is in this work-together map fest again?
If you're already doing so, then you've directed the triggers incorrectly. Can happen to anyone.
Portalboat wrote:
I'm trying I get something, but the orb launcher and doors aren't working.
Try fixing them.
As far as submitting VMFs go, I have no problems with that. In fact, I'd welcome some constructive criticism on my mapping technique from some of more experienced members if they chose to do so. I know this isn't a mapping clinic but if someone noticed something I could be doing better it'd be cool to know about it.
Sorry to be pedantic, but trust me projects like this go a lot smoother with ground rules set up ahead of time.
I would love to make a couple maps for this, but i definately think the maps should be small, it would make stringing them together easyer and we would have more control over the difficulty levels.
I would be up for making any difficulty lvl of the no portal gun maps (with the auto portals) or some of the easy-medium portal gun maps. Making BTS stuff is what i tend to do normaly so I wouldn't mind doing that. I'll post some screens of some of the things I've made but I'll make what ever type of map we need more of for this 
ps. I think the original post/guidelines needs to be updated to include some recent ideas...
Tigger wrote:
msleeper wrote:
This is kind of a planning thread, what do you think would be best?I think knowing what the "story" we're wanting to tell would be good.
Is this an alternative Portal Story, ala the Portal Flash Map Pak? Are we using Glados, or creating new voices for another AI? Is this just a set of maps thrown together to prove we can map, ala a map pak?
Do we want to put this in the HL2 setting the way the Portal Flash Pack did?
Do we want to make this an early setting ala the Hurricane maps?
Do we want to make this a Post Glados map maybe? One where... the AI is gone, self destructed, post Portal, and things are broken? Maybe every map has some lost power or devices that don't work and the player has to figure out how to escape?
It could slightly damage continuity, but it would certainly benefit gameplay.
I hope it's not a problem, I didn't know we're gonna prefer small maps untill I already got a long way with my map...
I've also came up with something new. Energy Pellet Checkpoints.
You get an energy pellet in a catcher somewhere in the map, the wall will rotate, hiding the catcher but revealing a launcher. There's also a button coming from the ground. Now you can use this to get your energy pellets.
To prevent geting all the way back trough the map if your pellet bounces wrong.
nevermind, I thought this was a contest, my bad.
I'd love to put something together for this mapping project! I've always liked mapping for Portal - it's a very neat game/concept. (I created gm_portal_challenge way back in the day).
I'll check out the portal pack and see if there's a few concepts I can whip up over the weekend. Hooray! 