How to make this Cube Throw ?

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lifeson99
102 Posts
Posted Jul 28, 2011
Spoiler Alert: Video is the full walkthrough for Testchamber 117

At the 20-sec mark of this video is a mighty throw.
I tried numerous times but always am about a foot too low.

I tried spin while throwing upward . . . I tried jumping just before . . . I tried jumping and throwing at the same time . . all to no avail. What am I doing wrong ?

I have also seen guys throw a cube 10 feet forward to bridge a gap or to go through kill beams and onto a button in an adjoining room - and I also cannot make those throws.

Can I get the method to do this from someone ? Thanks

9rHG48MZK7c

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ChickenMobile
2,460 Posts
Posted Jul 28, 2011
Replied 1 hour later

lifeson99 wrote:
Can I get the method to do this from someone ? Thanks

Xdiesp is probably a master of throwing cubes by now. I suggest stacking the cubes to get higher and then place it on the platform.

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lifeson99
102 Posts
Posted Jul 29, 2011
Replied 21 hours later
Thanks for that - but I still would like to know if there is a trick to it, or if you just keep repeating until you somehow get it up there.

I practiced in an empty room and the cube just doesn't go far and it doesn't go high.
I think I just do not know the trick yet . . .

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xdiesp
1,078 Posts
Posted Jul 29, 2011
Replied 2 hours later
Think of the hammer throw at the olympics: turn around very fast, press the "use" button when you want the hammer to leave your hands. This game has a physics engine, so it will work somewhat realistically. To make the throw even further, jump as you press the button.
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rellikpd
1,053 Posts
Posted Jul 30, 2011
Replied 20 hours later
I'm not sure if this works in Portal 2 as much as it does in portal 1 (as I haven't started "ninja'ing" P2 yet (due to the lack of challenge maps.)) but, with portal 1 atleast, you could add a bit of "momentum" to the cube by pushing it into the ground before "whip-flinging" the shit out of it. like if you wanted to make a hard left throw, you could push it against an item to your right, before whipping hard left. To go up higher you could push it against the ground before whipping it hard-up.

xdiesp, can you chime in about whether or not this works as well in P2?

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xdiesp
1,078 Posts
Posted Jul 30, 2011
Replied 1 hour later
Never tried, sorry!
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lifeson99
102 Posts
Posted Jul 30, 2011
Replied 1 hour later
You started with the other cube seemingly right in the way of your "Hammer Throw" - amazing.
Hey - wait a minute . . . I could have stood on the other cube for an added 2 feet of height ! !
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satchmo
415 Posts
Posted Aug 10, 2011
Replied 11 days later
If you think that's impressive (which it is), check out this video:

UjApKHyEGTc

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rellikpd
1,053 Posts
Posted Aug 10, 2011
Replied 3 hours later
^ exbawks (

still reallllyyyy impressive! (more so really, considering it was done on a shiver.... console!)
The only thing i don't like is that he uses portal-glitches in to pull off some of the tricks. The ones he doesn't do this with are still really impressive... but i think the whole thing that makes "cube throws" amazing is when they are done within the confines of the "rules." Boosting yourself with portal glitches doesn't count imo.

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lifeson99
102 Posts
Posted Aug 12, 2011
Replied 2 days later
OK OK - that was AMAZING.

But somebody tell me HOW ????????????

I tried the Olypic Hammer throw - to no avail.

I even tried the old "double-windup" that they use (well - they use quadruple windups - hehe).
Again to no avail and you need a super wide Mouse Pad.

C'mon guys . . . http://www.InfoCellar.com/temp/DrEvil.wav !!!

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rellikpd
1,053 Posts
Posted Aug 12, 2011
Replied 2 hours later
Practice....
And then practice some more.
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satchmo
415 Posts
Posted Aug 13, 2011
Replied 2 hours later
Just follow what real-life Olympic athletes do.

They train for 10 hours a day, for years at a time.

In five years, if you practice like that, I guarantee you will be able to make any of those throws.

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satchmo
415 Posts
Posted Aug 13, 2011
Replied 7 minutes later
oNH0s_Dv38Q
Skip to 4:20 for something that's truly incredible.
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ForbiddenDonut
142 Posts
Posted Aug 13, 2011
Replied 58 minutes later
Cube throws are an interesting thing. In my most recent map, I had a section where the player has to throw a cube at a relatively high discouragement field. Most players achieved this by using a propulsion runway slide into a tilted portal and letting go. However, djinndrache, the player that has been working on his project of recording all his gameplay, delightfully captured something rather impressive.

I had no idea this was possible, but propulsion gel dramatically increases the speed of whatever object you're throwing even if it's not in the direction you are going. (in this case, straight up)

BzlwWUWEbS4
(Link: http://www.youtube.com/watch?v=BzlwWUWEbS4)

The toss is at 8:25. He actually achieves it twice. Quite impressive indeed!

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satchmo
415 Posts
Posted Aug 13, 2011
Replied 14 minutes later
Yes, after learning the amazing feat of some players, I have to design maps with that in mind.

If a cube can be "easily" thrown to bypass the intended solution, I have to make it harder or nearly impossible.

This is evident in my latest map, sp_interception. I designed it so that even if players can throw cubes like Olympic athletes, they still have to solve the puzzle like every ordinary human being.

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WinstonSmith
940 Posts
Posted Aug 13, 2011
Replied 22 hours later

satchmo wrote:
Just follow what real-life Olympic athletes do.

They train for 10 hours a day, for years at a time.

In five years, if you practice like that, I guarantee you will be able to make any of those throws.

You double-posted, but all the same:

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Lostprophetpunk
409 Posts
Posted Aug 14, 2011
Replied 3 hours later

xdiesp wrote:
Think of the hammer throw at the olympics: turn around very fast, press the "use" button when you want the hammer to leave your hands. This game has a physics engine, so it will work somewhat realistically. To make the throw even further, jump as you press the button.

Took like 5 minutes to learn this.

I can understand the physics behind it as well.